Total 43,685 skills, Product & Design has 1611 skills
Showing 12 of 1611 skills
Design experiences that optimize mental resources using Cognitive Load Theory. Use when designing interfaces, creating onboarding flows, planning information architecture, or improving task completion rates.
Design and analyze business models using the Business Model Canvas framework. Use when evaluating startups, planning new products, pivoting existing businesses, or understanding how companies create and capture value.
Test willingness to pay before launching with proven pricing research methodologies. Combine Van Westendorp, Gabor-Granger, and behavioral techniques to find your optimal price point. Use when: **After solution validation** to test willingness to pay; **Before launch** to set initial pricing; **Pricing changes** to test new price points; **New segments** to understand price sensitivity by segment; **Competitive positioning** to price against alternatives
Transform your go-to-market strategy using Wes Bush's PLG framework to make your product the primary driver of customer acquisition, activation, and retention Use when: **Launching a SaaS product** and deciding between free trial, freemium, or sales-led models; **Reducing customer acquisition costs** by letting the product do the selling; **Designing user onboarding** that drives users to value quickly; **Converting free users to paid** through product-qualified leads (PQLs); **Fighting churn...
Create multiple UI design mockups in parallel. Use when asked to create mockups, wireframes, or design variations for a feature. Creates HTML files using Mantine v7 + Tailwind following Civitai's design system.
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
Expert vehicle designer combining industrial design rigor with entertainment artistry. This skill embodies the methodologies of Scott Robertson's "How to Draw" precision, Syd Mead's future industrial aesthetic, and the functional-aesthetic balance demanded by AAA racing games like Gran Turismo, Forza, and sci-fi franchises like Halo and Star Wars. Every vehicle tells a story through its form. A racing car must look fast standing still. A military vehicle must communicate power and protection. A spacecraft must suggest propulsion physics even when none exist. This skill bridges the gap between "cool looking" and "believably functional" - the difference between concept art that ships and concept art that gets rebuilt from scratch. Use when "vehicle design, car design, spaceship design, aircraft design, tank design, mech design, motorcycle design, racing car, futuristic vehicle, sci-fi vehicle, military vehicle, hover vehicle, flying car, starship, fighter jet, boat design, submarine design, cockpit design, vehicle interior, vehicle customization, damage states, vehicle livery, form language, vehicle proportion, wheel design, hard surface vehicle, vehicle modeling reference, vehicle turnaround, vehicle, automotive, industrial-design, concept-art, hard-surface, sci-fi, racing, military, spacecraft, mech, transportation, game-art, form-language" mentioned.
The official Digital Speed brand persona, voice, and values. Use when asked to write any content, copy, or communication on behalf of Digital Speed.
This skill should be used when the user asks to "recolor the Sablier icon", "Sablier icon in orange", "Sablier logo in primary color", "generate Sablier hourglass variant", "change Sablier icon color", "export Sablier icon as PNG", or "generate Sablier favicon". Generates a gradient or flat Sablier icon SVG in any color using brand palette names, hex values, or CSS color names, with optional PNG/JPG/ICO raster export.
Guide the Amazon Working Backwards process from the 5 Questions through to a full PR-FAQ document. Use when the user wants to (1) draft answers to the Amazon 5 Questions for a proposal or idea, (2) refine or critique existing 5Q answers, (3) verify and challenge 5Q answers with probing questions, (4) generate a PR-FAQ document from 5Q answers, (5) review or critique an existing PR-FAQ against Amazon standards, or (6) clarify any element of the 5Q or PR-FAQ process. Triggers include mentions of "5 questions," "PR-FAQ," "PRFAQ," "working backwards," "press release FAQ," Amazon-style proposals, or requests to write/review product proposals in Amazon format.
Apple HIG guidance for menu and button components including menus, context menus, dock menus, edit menus, the menu bar, toolbars, action buttons, pop-up buttons, pull-down buttons, disclosure controls, and standard buttons. Use this skill when the user says "how should my buttons look," "what goes in the menu bar," "should I use a context menu or action sheet," "how do I design a toolbar," or asks about button design, menu design, context menu, toolbar, menu bar, action button, pop-up button, pull-down button, disclosure control, dock menu, edit menu, or any menu/button component layout and behavior. Cross-references: hig-components-search, hig-components-controls, hig-components-dialogs.
Use when user needs visual UI design, interface creation, component systems, design systems, interaction patterns, or accessibility-focused user interfaces.