Total 50,510 skills, Product & Design has 1910 skills
Showing 12 of 1910 skills
Enforces precise, minimal design for dashboards and admin interfaces. Use when building SaaS UIs, data-heavy interfaces, or any product needing Jony Ive-level craft.
Build and maintain design systems. Use when creating component libraries, design tokens, or style guides. Covers atomic design and tokens.
Apply principles of good design taste when creating, reviewing, or critiquing any creative or technical work. Use this skill whenever the user asks you to design something, review a design, create UI/UX, architect a system, write something with aesthetic intent, evaluate the quality of code or creative work, or asks for feedback on whether something is "good." Also trigger when users mention taste, aesthetics, beauty in design, elegance, simplicity, or when they want help making something not just functional but genuinely well-crafted. This skill applies across domains: software, writing, visual design, architecture, presentations, APIs, data models, and more. Even if the user doesn't explicitly mention "design," use this skill when the underlying task is about making something better, more elegant, or more refined.
Analyze existing brand content to extract voice patterns, create voice guidelines, and ensure consistent brand expression
Update PRD based on design decisions and strategic changes made during conversations
Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", or "discovery habits". Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.
Apply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "UX experiment", "collaborative design", or "outcome over output". Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.
Guides creation of comprehensive Product Requirement Documents (PRDs) for software projects through structured questioning and validation, then generates implementation task lists in JSON format. Use when users want to document a software idea, create specifications for development, plan a new application feature/bug, or break down requirements into actionable tasks. Transforms ideas into implementation-ready documents with verifiable pass criteria.
Create social media graphics and visual assets for any platform. Handles platform-specific dimensions, safe zones, and design constraints. Integrates with art:nanobanana for image generation and brand guidelines for consistency.
Discover untapped B2B software opportunities by analyzing specific industries for boring business problems, pain points, willingness to pay, competition levels, and where to find these businesses.
Pencil Design Skill for Team Workflows (Phase 2). Produce design.pen (or declare no UI design) based on requirements and plans, and prepare G2 design review materials.
Calculate RICE scores and prioritize features systematically. Use when building your product roadmap and need to make data-driven prioritization decisions.