Total 53,169 skills, Product & Design has 2020 skills
Showing 12 of 2020 skills
Transform a 2D logo into a premium 3D version and animate it with professional cinematic effects.
/cs:cpo-review <plan> — JTBD-driven interrogation of product roadmap, PMF signal, and portfolio focus.
Magazine-style long-form article, including masthead, hero, figures, pull quote, and author byline
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sidebar navigation, toolbar design, app icons, SF Symbols, or making an app feel like a "good Mac citizen."
Write and iteratively refine PRD/requirements documents using a story-driven structure and strict staged confirmation mechanisms (including journey map alignment, per-story single-point confirmation, and final generation approval gate). This is applicable when users request to organize, write, or refine PRDs, requirements documents, user stories, and acceptance criteria, and hope to use ASCII wireframes and Mermaid (flowcharts/state diagrams/sequence diagrams) to reduce ambiguity and collaboratively complete the documents.
Use when asked to "jobs to be done", "JTBD", "why customers churn", "prep for customer interviews", "hire and fire products", or "find real competitors". Helps discover unmet needs and the context behind purchasing decisions. The Jobs to be Done framework (created by Clayton Christensen and Bob Moesta) explains why customers hire and fire products.
Digital equity and trauma-informed design for marginalized populations. Activate on "accessibility", "offline-first", "trauma-informed", "reentry", "recovery population", "shared device", "unstable phone", "digital equity", "design justice", "low-literacy", "intermittent access". NOT for general UX, marketing optimization, or enterprise SaaS design.
Generate comprehensive Product Requirements Documents (PRDs) for product managers. Use this skill when users ask to "create a PRD", "write product requirements", "document a feature", or need help structuring product specifications.
Apply when integrating a new requirement into an existing design. Redesign as if the requirement had been a foundational assumption from day one, instead of bolting it on.
Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.
Designing in-product tours, tooltips, and contextual help that teach product capabilities without becoming friction. Trigger logic, tour architecture, contextual placement, completion tracking. Honest about tooltip-spam (visual noise that users develop blindness to), one-and-done (help invisible at the moment of need), and contextual-when-needed (surfaces help at the moment friction occurs) patterns. Triggers on product tour, in-product tooltip, contextual help, walkthrough, feature tour, hint system, in-app guidance, tour platform. Also triggers when feature adoption is low, when users miss key product capabilities, or when an in-product help system is being scoped for the first time.
Design AI loading, thinking, and progress indicator UX. Use when explicitly asked to improve AI waiting states, add thinking indicators, or design loading UX for AI interfaces. Covers reasoning display (chain-of-thought), progress steps, streaming states, and the "elevator mirror effect" for reducing perceived wait time.