Total 54,373 skills, Product & Design has 2118 skills
Showing 12 of 2118 skills
Use this skill when designing presentations, slide decks, or pitch materials. Triggers on "create a presentation", "design slides", "build a deck", "structure my talk", "make a pitch deck", "data visualization for slides", or any request involving slide layout, storytelling frameworks (Pyramid Principle, Hero's Journey, Problem-Solution-Benefit), narrative arc, speaker notes, or chart selection for presentations. Covers slide structure, visual hierarchy, data-driven storytelling, and deck architecture from executive summaries to conference keynotes.
Curated micro-interactions and design details that add "magic" and personality to websites and apps.
Conduct systematic competitor analysis to understand competitive positioning. Use for market entry, competitive strategy, and strategic planning.
Conduct simulated user research with AI personas. Triggers when the user says 'do user research', 'run user research', 'simulate user interviews', or '/user-research'. Three phases: free growth → pain extraction → product collision, with four quality validation checkpoints. Supports single or multi-concept testing.
Edit an existing PRD. Use when the user says "edit this PRD".
Working Backwards PRFAQ challenge to forge product concepts. Use when the user requests to 'create a PRFAQ', 'work backwards', or 'run the PRFAQ challenge'.
Define the structural layer of a product or site before visual design begins. Covers navigation, content hierarchy, page structure, URL patterns, and user flows. Use when user wants to plan site structure, define navigation, map user flows, organize content, or mentions "IA" or "information architecture".
Create or update a RootSpec specification — interview-driven with built-in validation and derived artifact generation. Use this when a user wants to define, expand, revise, or reinterpret their product specification, add features, or edit any spec level.
Synthesizes user research interviews into actionable insights, patterns, and recommendations. Use after conducting user interviews, customer calls, or usability sessions to extract and communicate findings.
Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.
Activate for animation, transitions, micro-interactions, loading states, and scroll-driven motion.
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "ask me questions".