Total 50,504 skills, Product & Design has 1910 skills
Showing 12 of 1910 skills
Calculate and balance casino game mathematics including odds, RTP, house edge, variance, and payout tables. Use when designing betting mechanics, balancing meta-pot systems, creating probability tables, validating game economy math, or ensuring fair-but-profitable game mechanics. Triggers on requests involving gambling math, odds calculations, payout balancing, or RTP optimization.
The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.
Creates unique web designs with brand identity, color palettes, typography, and modern UI/UX patterns. Use for brand identity development, visual design systems, layout composition, and responsive web design. Activate on "web design", "brand identity", "color palette", "UI design", "visual design", "layout". NOT for typography details (use typography-expert), color theory deep-dives (use color-theory-expert), design system tokens (use design-system-creator), or code implementation without design direction.
Deep research and market validation for app ideas. Use when starting a new project, validating an idea, or when the user says "research my idea", "validate my app", or "help me start a new project".
Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domains, evolving existing systems, or when creative ideation is needed. Covers game design, board games, card games, casino mechanics, loyalty systems, game theory, gamification, tulip farming, robotic agriculture, fantasy/sci-fi world-building, industry trends, indie innovation, narrative design, and cross-domain inspiration. Triggers on requests for new ideas, mechanic brainstorming, "what if" exploration, feature ideation, or creative problem-solving.
World-class design systems architecture - tokens, components, documentation, and governance. Design systems create the shared language between design and engineering that makes products feel cohesive at any scale. Use when "design system, component library, design tokens, atomic design, style guide, theme, theming, design scale, component api, variant, figma tokens, style dictionary, design-system, tokens, components, theming, documentation, figma, accessibility, versioning" mentioned.
Create a Positioning & Messaging Pack (positioning statement, messaging hierarchy, value proposition, tagline/headlines, copy set, validation plan). Use for positioning, messaging, value prop, tagline, homepage hero, one-liner, elevator pitch, and press pattern-matching.
Define a product problem and produce a Problem Definition Pack (problem statement, JTBD, current alternatives, evidence & assumptions, success metrics, scope boundaries, prototype/learning plan). Use when clarifying the problem space.
Generate thumbnail concepts and ideas for YouTube, TikTok, and other video platforms. Creates detailed visual briefs with composition, text, colors, and emotion suggestions. Use when planning thumbnails, improving CTR, or briefing designers.
Practical UI design patterns and principles for creating polished, professional interfaces. Based on proven techniques from Refactoring UI and Practical UI. Use when working with ui, design, layout, spacing, typography, color, hierarchy, styling.
Designing tabletop games - from core mechanics to manufacturing, from prototyping to KickstarterUse when "board game, tabletop, card game, worker placement, deck building, area control, playtesting, rulebook, kickstarter game, game balance, asymmetric factions, euro game, ameritrash, party game, dice game, prototype, game publisher, crowdfunding game, board-games, tabletop, game-design, mechanics, playtesting, kickstarter, manufacturing, rulebook, components, balance, player-interaction" mentioned.
Mobile app UI design expert for iOS and Android. Use when designing app interfaces, creating design systems, ensuring accessibility, or following platform guidelines. Covers Material Design 3, Human Interface Guidelines, color theory, typography, and 2025 trends.