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All Skills

Total 30,584 skills, Product & Design has 1174 skills

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Showing 12 of 1174 skills

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Product & Designguia-matthieu/clawfu-skil...

product-discovery

Build products customers actually want. Apply Marty Cagan's Silicon Valley-tested framework to discover solutions that are valuable, usable, feasible, and viable. Use when: **New product development** when validating what to build; **Feature prioritization** to ensure you're solving real problems; **Pivot decisions** when current direction isn't working; **Team alignment** on what problems to solve; **Risk reduction** before committing development resources

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Product & Designguia-matthieu/clawfu-skil...

pricing-validation

Test willingness to pay before launching with proven pricing research methodologies. Combine Van Westendorp, Gabor-Granger, and behavioral techniques to find your optimal price point. Use when: **After solution validation** to test willingness to pay; **Before launch** to set initial pricing; **Pricing changes** to test new price points; **New segments** to understand price sensitivity by segment; **Competitive positioning** to price against alternatives

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1 scripts/Checked
Product & Designsebastiaanwouters/dotagen...

impeccable-onboard

Skills-only equivalent of impeccable.style /onboard. Design or improve onboarding flows, empty states, and first-time user experiences. Helps users get started successfully and understand value quickly. Use for frontend and UI design tasks.

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Product & Designguia-matthieu/clawfu-skil...

educational-presentation

Transform Claude into an expert in evidence-based educational presentation design. Use when designing presentations for teaching, training, or learning contexts where retention and comprehension matter. Applies Cognitive Load Theory, Mayer's 12 Principles of Multimedia Learning, Gagné's 9 Events of Instruction, C.R.A.P. design principles, and WCAG 2.1 AA accessibility standards. Triggers on requests to (1) create educational or training presentations, (2) design slides for teaching or workshops, (3) improve existing educational presentations, (4) convert content into visual presentations, (5) ensure accessible and inclusive presentations, or (6) apply learning science to presentation design.

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Product & Designoimiragieo/agent-studio

design-and-user-experience-guidelines

Specifies design and user experience guidelines, including dark mode compatibility, responsive design, performance optimization, modern UI, and accessibility. This rule promotes a user-friendly and vi

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3 scripts/Checked
Product & Designbasiclines/rampa-studio

theme-foundation

Create a complete theme foundation with accent, secondary, and neutral color ramps from a single brand color. Use when building light/dark mode themes or starting a new design system.

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Product & Designcopyleftdev/sk1llz

google-material-design

Design interfaces following Google's Material Design system, the unified visual language bridging digital and physical worlds. Emphasizes bold graphic design, intentional motion, adaptive layouts, and the material metaphor. Use when building modern, accessible, delightful user interfaces across platforms.

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Product & Designomer-metin/skills-for-ant...

easter-egg-design

Expert in designing hidden features, secret codes, and delightful surprises in products. Covers discovery mechanics, reward calibration, shareability triggers, and maintaining the magic. Knows how to create moments that make users feel special for finding them. Use when "easter egg, hidden feature, secret code, surprise and delight, konami code, hidden message, secret mode, " mentioned.

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Product & Designomer-metin/skills-for-ant...

progression-systems

Expert in designing compelling progression systems that create the "one more turn" hook while respecting player time. Deep knowledge of XP mathematics, skill tree topology, reward pacing psychology, and meta-progression loops. Draws from decades of ARPG evolution (Diablo, Path of Exile), roguelike innovation (Hades, Slay the Spire), and mobile design patterns. Use when "level up system, xp curve, skill tree, progression system, unlock system, prestige system, battle pass, new game plus, loot progression, power curve, meta progression, achievement system, " mentioned.

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Product & Designtravisjneuman/.claude

product-management

Product management expertise for product strategy, roadmap planning, feature prioritization (RICE, ICE, MoSCoW), customer research, A/B testing, product analytics, and product-market fit. Use when building product roadmaps, prioritizing features, or defining product strategy.

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Product & Designteachingai/agent-skills

sketch

Provides comprehensive guidance for Sketch design tool including artboards, symbols, styles, and prototyping. Use when the user asks about Sketch, needs to create designs in Sketch, work with Sketch symbols, or export designs from Sketch.

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Product & Designteslasoft-de/claude-skill...

interaction-design

Design user interactions, flows, and interface behaviors. Use for wireframes, prototypes, micro-interactions, user flows, state machines, affordance design, and usability reviews. Covers IxD principles, Nielsen heuristics, Fitts's Law, Hick's Law, and emerging paradigms (spatial, conversational, gesture-based interfaces). Keywords: IxD, wireframe, prototype, user flow, micro-interaction, UI state diagram, screen flow, clickable prototype, interaction pattern.

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