Total 43,773 skills, Product & Design has 1627 skills
Showing 12 of 1627 skills
Bold Poster — Editorial poster aesthetic with massive Shrikhand display and a single fire-engine red accent. Anything that should land like a magazine cover: brand manifestos, founder vision decks, editorial / cultural pitches, creative reviews.
Studio — Black canvas with electric-yellow type; high-voltage design studio aesthetic. Anything that should feel electric and design-led: studio credentials, creative agency pitches, brand showcases, art-direction reviews, fashion / sneaker brand work.
Framework for building competitive landscape decks — market positioning, competitor deep-dives, comparative analysis, strategic synthesis. Use when the user asks for a competitive landscape, competitor analysis, peer comparison, market positioning assessment, strategic review, or investment memo deck. Also triggers on "who are the competitors to X", "benchmark X against peers", "build a market map", or any request to systematically evaluate competitive dynamics across an industry.
Use this skill before any creative or constructive work (features, components, architecture, behavior changes, or functionality). This skill transforms vague ideas into validated designs through disciplined, incremental reasoning and collaboration.
Strategic product leadership toolkit for Head of Product including OKR cascade generation, market analysis, vision setting, and team scaling. Use for strategic planning, goal alignment, competitive analysis, and organizational design.
Designs user experiences, creates wireframes, defines user flows, ensures accessibility. Trigger keywords - UX design, wireframe, user flow, accessibility, WCAG, mobile-first, responsive, UI design, user journey, interface design, user experience, design system, component design, interaction design
Help users make better decisions between competing options. Use when someone is weighing pros and cons, comparing alternatives, struggling with a difficult choice, deciding between speed and quality, or asking "should we do X or Y?"
Prepare designs for development handoff. Document specifications, interactions, and assets to enable efficient development and maintain design quality.
Use when validating a startup idea before building. Produces evidence-based GO/NO-GO decisions using a 9-dimension scorecard (problem, market, timing, moat, unit economics, founder-market fit, feasibility, GTM, risk), a validation ladder (interviews -> smoke test -> concierge/WoZ -> paid pilot), and riskiest-assumption-first experiments.
Common interface patterns, navigation patterns, form patterns, data display patterns, feedback patterns, and accessibility considerations
Automate Figma UI design. Use this skill when users need to create design drafts, generate components, export resources, or automate design workflows.
Use this skill when users need to stress test their business model, identify scale limitations, find bottlenecks, determine if they're trading time for money, or evaluate unit economics. Activates for "can this scale," "what breaks at 10x," or business model viability questions.