Total 50,503 skills, Product & Design has 1910 skills
Showing 12 of 1910 skills
Soft, extruded UI elements with inner and outer shadows on monochromatic surfaces for a tactile, embedded look.
High-contrast, expressive style with creative typography and bold color choices for visually striking interfaces.
Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.
High-contrast, theatrical design with bold layouts, immersive visuals, and unconventional compositions that command attention.
Throwback design with vintage-inspired typography, high-contrast retro palettes, and nostalgic visual elements.
Use when defining product KPIs, building metric dashboards, running cohort or retention analysis, or interpreting feature adoption trends across product stages.
Product leadership for scaling companies. Product vision, portfolio strategy, product-market fit, and product org design. Use when setting product vision, managing a product portfolio, measuring PMF, designing product teams, prioritizing at the portfolio level, reporting to the board on product, or when user mentions CPO, product strategy, product-market fit, product organization, portfolio prioritization, or roadmap strategy.
A cross-cutting cognitive mode for sitting with design problems before rushing to solve them. Part of the Intent design strategy system. Activates expansive brainstorming: hyperassociativity, beginner's mind, cross-domain pattern recognition, and suppression of premature idea-dismissal. Works alongside every Intent skill — strategize uses it to reframe briefs, blueprint to question structural assumptions, journey to rethink interaction models, and specify to stress-test specs. Trigger when the user invokes "expansive mode", "philosopher mode", "sit with this", "brainstorm", "explore this problem", or says things like "go weird with it", "don't filter yourself", "what connections are you not making", "think about this differently", or "I'm stuck". This is a reasoning protocol, not a persona — Claude's voice stays grounded but the cognitive process changes significantly.
Harden designs for real-world use by systematically identifying and designing for every condition outside the happy path. Part of the Intent design strategy system. Covers state inventories, error recovery, empty states, loading patterns, first-run experiences, stress testing, internationalization readiness, and latency handling. Trigger on: edge cases, error states, empty states, loading states, first-run experience, onboarding, offline mode, "what happens when", "what if the user", "stress test this", "what could go wrong", "harden this design", "edge case review", "what are the failure modes", zero states, timeout handling, or any question about how a design behaves outside ideal conditions. The happy path is a fantasy — this skill designs for the world your users actually live in.
Design the words in a product — labels, instructions, errors, confirmations, empty states, onboarding copy, tooltips, voice and tone frameworks, and content models. UX writing and content strategy as a deep discipline. Trigger when writing or reviewing UI copy, error messages, empty states, onboarding text, CTAs, tooltips, confirmation dialogs, or any user-facing text in a product. Also trigger for voice and tone frameworks, content models, microcopy patterns, inclusive language guidance, or asking "what should this say?" and "how should we sound?" Use this skill any time the words in an interface are the problem — not the flow they live in, not the structure they navigate, not the visual presentation.
Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.
Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.