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All Skills

Total 43,382 skills, Product & Design has 1592 skills

Categories

Showing 12 of 1592 skills

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Product & Designdylantarre/animation-prin...

brand-strategist

Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.

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17
Product & Designdylantarre/animation-prin...

after-effects

Use when implementing Disney's 12 animation principles in Adobe After Effects

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17
Product & Designdylantarre/animation-prin...

attention-management

Use when wrong elements get attention, important content is missed, or visual hierarchy is broken by animation

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17
Product & Designomer-metin/skills-for-ant...

game-design-core

The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.

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17
Product & Designwshobson/agents

visual-design-foundations

Apply typography, color theory, spacing systems, and iconography principles to create cohesive visual designs. Use when establishing design tokens, building style guides, or improving visual hierarchy and consistency.

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16
Product & Designihlamury/design-skills

supabase-ui-skills

Supabase's UI design system. Use when building interfaces inspired by Supabase's aesthetic - dark mode, Inter font, 4px grid.

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16
Product & Designjwynia/agent-skills

interactive-fiction

Diagnose branching narrative problems. Use when choices feel meaningless, when branching is unmanageable, when player agency conflicts with authored story, or when interactive elements break narrative flow.

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16
Product & Designdylantarre/animation-prin...

anticipation-mastery

Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.

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16
Product & Designdylantarre/animation-prin...

character-appeal

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

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16
Product & Designclaude-office-skills/skil...

ppt-visual

Design presentation visuals and slide layouts. Create visual concepts, suggest graphics, and provide design specifications for impactful PowerPoint slides.

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16
Product & Designdylantarre/animation-prin...

slow-in-out-mastery

Use when designing easing curves, controlling motion pacing, creating natural acceleration/deceleration, or making movements feel physically grounded.

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16
Product & Designdylantarre/animation-prin...

appeal-mastery

Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.

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16
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