Total 50,503 skills, Product & Design has 1910 skills
Showing 12 of 1910 skills
Build or evolve a design system by producing a Design System Operating Pack: charter, token model (incl. depth/elevation), component inventory + roadmap, blockframe-to-component mapping, documentation plan, and governance/adoption plan. Use for design systems, component libraries, design tokens, UI kits, and pattern libraries.
Right-size scope to ship within a fixed timebox (appetite). Produces a Scoping & Cutting Pack: appetite, minimum lovable slice, cut list, validation plan, and a scope-creep guardrail plan. Use for MVP/descoping/scope creep.
Run high-signal design reviews (design critique / design crit / design feedback) by producing a Design Review Pack: review brief + requested feedback, agenda + facilitation script, feedback log prioritized by Value→Ease→Delight, decision record, and follow-up plan.
Designs digital experiences for ADHD brains using neuroscience research and UX principles. Expert in reducing cognitive load, time blindness solutions, dopamine-driven engagement, and compassionate design patterns. Activate on 'ADHD design', 'cognitive load', 'accessibility', 'neurodivergent UX', 'time blindness', 'dopamine-driven', 'executive function'. NOT for general accessibility (WCAG only), neurotypical UX design, or simple UI styling without ADHD context.
Facilitate collaborative idea exploration and refinement. Guides through iterative questioning, design validation, and solution architecture before implementation.
Use when building Figma plugins, creating design automation tools, implementing sandbox/UI communication, or working with the Figma Plugin API for node manipulation, styles, and components.
Collect, analyze, and act on customer feedback to improve your product and business. Use when building feedback systems, running customer interviews, analyzing feature requests, measuring satisfaction (NPS, CSAT), or closing the feedback loop. Covers feedback collection methods, interview techniques, analysis frameworks, and how to decide what feedback to act on. Trigger on "customer feedback", "collect feedback", "user research", "customer interviews", "NPS", "feature requests", "feedback system".
Premium design and micro-interactions toolkit.
Use this skill to design new products, iterate on product ideas, or develop product specifications. Triggers: "design product", "new product idea", "product concept", "product development", "product spec", "iterate on product", "product design", "invention", "prototype spec", "product requirements", "product engineering", "develop product" Outputs: Product specification, BOM estimate, feature breakdown, differentiation analysis.
Use when conducting user research (interviews, usability tests, surveys, A/B tests) or designing research studies. Covers discovery, validation, evaluative methods, research ops, governance, and measurement for software experiences.
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
Figma workflows, components, auto layout, constraints, prototyping, design systems, and plugin development based on Figma Plugin API documentation