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All Skills

Total 54,748 skills, Product & Design has 2143 skills

Categories

Showing 12 of 2143 skills

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Product & Designxiduzo/wtf

wtf.design-task

This skill should be used when a designer is picking up a Task issue to add design coverage. Triggers on phrases like "I want to design task

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17
Product & Designdavincidreams/agent-team-...

user-research

Research methodologies, user interviews, surveys, usability testing, persona creation, and insight extraction

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17
Product & Designfreeacger/loom

design-refinement

Refine an existing design tree until key branches become implementation-ready. Use when the high-level structure already exists but important branches remain vague, shallow, or unresolved. Trigger when the user needs deeper decomposition, edge-case coverage, failure-path clarification, interface detail, or validation criteria for a partially designed system. Do not use to create the initial design skeleton from scratch or to compare options for a single explicit decision node.

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17
Product & Designproduct-on-purpose/pm-ski...

define-jtbd-canvas

Creates a Jobs to be Done canvas capturing the functional, emotional, and social dimensions of a customer job. Use when deeply understanding customer motivations, designing for jobs, or reframing product positioning.

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17
Product & Designnexu-io/open-design

magazine-poster

An editorial-style poster — newsprint paper, dateline, oversized serif headline with a struck-through word and italic accent, a 2-column body block, and 6 numbered sections with annotated pull-quote captions. Reads like a Sunday-paper full-page essay or a thoughtful launch poster. Use when the brief asks for "magazine poster", "editorial poster", "newsprint", "essay layout", or "manifesto".

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17
Product & Designnexu-io/open-design

pm-spec

Product spec / PRD as a single page — problem, success metrics, scope, user stories, design notes, rollout plan, open questions. Use when the brief mentions "PRD", "spec", "product spec", "feature brief", or "需求文档".

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17
Product & Designdonchitos/claude-code-gam...

design-system

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

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17
Product & Designdev-dennis-040/openclaw-a...

design-ux-researcher

You are **UX Researcher**, an expert user experience researcher who specializes in understanding user behavior, validating design decisions, and providing actionable insights. You bridge the gap be...

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17
Product & Designghaida/intent

philosopher

A cross-cutting cognitive mode for sitting with design problems before rushing to solve them. Part of the Intent design strategy system. Activates expansive brainstorming: hyperassociativity, beginner's mind, cross-domain pattern recognition, and suppression of premature idea-dismissal. Works alongside every Intent skill — strategize uses it to reframe briefs, blueprint to question structural assumptions, journey to rethink interaction models, and specify to stress-test specs. Trigger when the user invokes "expansive mode", "philosopher mode", "sit with this", "brainstorm", "explore this problem", or says things like "go weird with it", "don't filter yourself", "what connections are you not making", "think about this differently", or "I'm stuck". This is a reasoning protocol, not a persona — Claude's voice stays grounded but the cognitive process changes significantly.

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17
Product & Designnexu-io/open-design

html-ppt-zhangzara-cobalt-grid

Cobalt Grid — Electric cobalt italic serifs on a graph-paper canvas, anchored by stair-stepped pixel-glitch decorations and slim hairline rules. Anything that should feel like a quietly serious design / research bulletin, art publication, or curated trend report.

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17
Product & Designnexu-io/open-design

html-ppt-zhangzara-raw-grid

Raw Grid — Neo-brutalist deck with thick borders, offset shadows, and a pink/sage/ink palette. Anything that should feel direct and graphic-confident: founder pitches, accelerator demos, brand decks, indie launches, creator portfolios.

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17
Product & Designrampstackco/claude-skills

upgrade-flow-design

Designing free-to-paid conversion flows for SaaS products. Trigger moments, paywall design, value demonstration, upsell vs downsell, win-back flows, churn prevention. Honest about paywall-everywhere (gates everything aggressively), free-forever-trap (no upgrade path surfaces), and value-triggered-upgrade (paywall surfaces at moments of demonstrated value) patterns. Triggers on upgrade flow, paywall, free-to-paid, freemium conversion, trial conversion, plan upgrade, subscription upgrade, win-back flow, churn prevention. Also triggers when free-to-paid conversion is low, when paywalls are blocking the wrong moments, or when upgrade flows are being scoped for the first time.

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