Total 30,480 skills, Product & Design has 1170 skills
Showing 12 of 1170 skills
The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.
Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.
Measure what matters with proper event tracking, funnels, cohorts, and metrics. Use when setting up analytics, tracking features, or understanding behavior.
Comprehensive visual design and aesthetics evaluation. Analyzes typography, color, spacing, hierarchy, consistency, branding, and modern design trends for polished, professional interfaces.
This skill should be used when the user asks to "calculate TAM", "determine SAM", "estimate SOM", "size the market", "calculate market opportunity", "what's the total addressable market", or requests market sizing analysis for a startup or business opportunity.
Comprehensive UX audit using IxDF's 7 factors, 5 usability characteristics, and 5 interaction dimensions. Holistic evaluation with redesign proposals based on user-centered design principles.
Mem's UI design system. Use when building interfaces inspired by Mem's aesthetic - light mode, Inter font, 4px grid.
Behavior design framework based on BJ Fogg's "Tiny Habits". Use when you need to: (1) diagnose why users aren't completing key actions, (2) reduce friction using the Ability Chain, (3) design effective prompts, (4) create tiny behaviors that compound into retention, (5) audit motivation-ability mismatches, (6) design onboarding that builds lasting habits, (7) apply B=MAP to improve activation and retention metrics.
Design patterns for website sections — heroes, cards, CTAs, trust signals, testimonials. Principle-based patterns that avoid AI-generated aesthetics. Pair with web-design-methodology for implementation.
Analyze competitors systematically. Compare products, features, pricing, positioning, and market strategies. Generate comprehensive competitive intelligence reports.
Design infographic layouts and content structure. Plan visual storytelling with data, icons, and text hierarchy for impactful information design.
The user will invoke this skill to help them write a PRD (Product Requirement Document).