Total 50,487 skills, Product & Design has 1909 skills
Showing 12 of 1909 skills
Research a company's ideal customer profiles and build detailed synthetic personas. Identifies 4-6 distinct buyer segments through web research, then creates rich, realistic personas with demographics, motivations, skepticism profiles, decision criteria, and language patterns. Saves personas as a reusable client asset that other skills can reference.
Extract a complete design system from an existing website or screenshot into a DESIGN.md file. Analyses colours, typography, component styles, spacing, and atmosphere through browser automation and HTML inspection. Produces a semantic design system document optimised for consistent page generation. Triggers: 'extract design system', 'design system', 'create DESIGN.md', 'analyse the design', 'what design does this site use', 'extract styles from', 'reverse engineer the design'.
Create or update product briefs through guided or autonomous discovery. Use when the user requests to create or update a Product Brief.
Product Inventor e Design Alchemist de nivel maximo — combina Product Thinking, Design Systems, UI Engineering, Psicologia Cognitiva, Storytelling e execucao impecavel nivel Jobs/Apple.
Transform vague product ideas into concrete, executable strategies with clear metrics, user impact, and technical feasibility.
Audits a specific component, file, or CSS against the project's extracted design soul in .marrow.md and returns a list of violations with severity and fix instructions. Use this skill when the user wants to check if something matches the design soul, review a component for soul violations, or audit existing code before shipping. Triggers on: /marrow-check, or prompts like "check this against marrow", "does this match the design soul", "audit this component", "is this on-brand", "check this file", "review this for soul violations". Requires .marrow.md to exist. If not found, instructs user to run /marrow first.
Synthesizes user research interviews into actionable insights, patterns, and recommendations. Use after conducting user interviews, customer calls, or usability sessions to extract and communicate findings.
Activate for button labels, error messages, empty states, tooltips, onboarding text, and confirmation dialogs.
Activate for grid systems, spacing, reading rhythm, responsive layouts, and editorial design structure.
Apply TRIZ (Theory of Inventive Problem Solving) methodology to resolve technical contradictions and find innovative solutions. Use for engineering design, breaking through impossible constraints, and systematic innovation.
Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.