Total 54,152 skills, Product & Design has 2093 skills
Showing 12 of 2093 skills
Create feature definition documents with phased delivery, MVP scope, and definition of done. Use when specifying new product features, user-facing capabilities, or system enhancements that require planning and incremental delivery.
Creates unique web designs with brand identity, color palettes, typography, and modern UI/UX patterns. Use for brand identity development, visual design systems, layout composition, and responsive web design. Activate on "web design", "brand identity", "color palette", "UI design", "visual design", "layout". NOT for typography details (use typography-expert), color theory deep-dives (use color-theory-expert), design system tokens (use design-system-creator), or code implementation without design direction.
Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.
Discover and share design work on Dribbble - browse design inspiration, manage portfolio, and find designers
[Utilities] Design intelligence database for UI/UX decisions (tech-agnostic). Use FIRST when planning beautiful interfaces - provides style recommendations, color palettes, font pairings, UX guidelines BEFORE implementation. Searchable: 50 styles (glassmorphism, minimalism, brutalism), 21 color palettes, 50 font pairings, chart recommendations, landing page structures, accessibility patterns. Works with any stack (React, Vue, Angular, Flutter). For React component implementation, use shadcn-tailwind instead. Triggers on: beautiful UI, design system, color palette, font pairing, UX review, style guide.
Research-first UI/UX design workflow. Use BEFORE any frontend visual work to research modern patterns, gather inspiration from real products, and avoid generic AI-generated looks. Mandatory prerequisite for quality UI work.
Produce a Competitive Analysis Pack (competitive alternatives map, competitor landscape, differentiation & positioning hypotheses, battlecards, monitoring plan). Use for competitor research, competitive landscape, win/loss analysis, and positioning vs alternatives.
Define a product problem and produce a Problem Definition Pack (problem statement, JTBD, current alternatives, evidence & assumptions, success metrics, scope boundaries, prototype/learning plan). Use when clarifying the problem space.
Builds features with A/B testing in mind using Ronny Kohavi's frameworks and Netflix/Airbnb experimentation culture. Use when implementing feature flags, choosing metrics, designing experiments, or building for fast iteration. Focuses on guardrail metrics, statistical significance, and experiment-driven development.
Practical UI design patterns and principles for creating polished, professional interfaces. Based on proven techniques from Refactoring UI and Practical UI. Use when working with ui, design, layout, spacing, typography, color, hierarchy, styling.
Value Proposition Canvas, Jobs-to-be-Done (JTBD), Build/Buy/Partner decisions, and strategic product frameworks. Use when validating value propositions, understanding customer needs, or making strategic technology decisions.
Use when conducting user research (interviews, usability tests, surveys, A/B tests) or designing research studies. Covers discovery, validation, evaluative methods, research ops, governance, and measurement for software experiences.