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All Skills

Total 43,811 skills, Product & Design has 1627 skills

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Showing 12 of 1627 skills

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Product & Designghaida/intent

journey

Design any user-facing experience end-to-end: task flows, multi-step workflows, navigation structures, onboarding, settings, search, content creation, collaboration, signup, checkout, dashboards, notifications, error recovery, and more. Handles cross-platform adaptation (mobile/web/TV/embedded), device-aware design, accessibility, interaction specifications, and multi-channel journey mapping. Trigger when designing user flows of any kind, mapping screen sequences, optimizing task completion, specifying interactions, designing navigation, or asking "how should the user experience X?" Use this skill broadly — any time someone is working through how a user moves through a product experience, this skill applies.

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5
Product & Designghaida/intent

transpose

Rethinks experiences for different platforms and contexts — not just resizing, but reconceiving. Part of the Intent design strategy system. When an experience moves from desktop to mobile, web to TV, consumer app to kiosk, or visual interface to voice, the interaction model, information priority, and user context all change. Trigger when: adapting a design for a new platform, planning multi-device experiences, auditing cross-platform consistency, designing for TV/kiosk/voice/embedded, or when someone says "make it work on mobile" and you need to push back on "just shrink it." Also trigger for cross-device journey continuity, platform convention audits, or context-specific priority mapping.

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5
Product & Designghaida/intent

investigate

Guide and conduct user research — from planning through synthesis. Interview scripts, survey design, usability test plans, diary studies, contextual inquiry. Plus synthesis: affinity mapping, thematic coding, insight extraction. Trigger when: planning user research, writing interview guides, designing usability tests, creating surveys, synthesizing research findings, "what should we research?", "how do I test this?", "write an interview guide", or any question about understanding users through evidence.

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5
Product & Designghaida/intent

storytelling

Discipline for giving design work narrative structure that makes people care. Provides four canonical patterns — protagonist-arc, choreography, situation/complication/resolution, what-is/what-could-be — each with a goal, shape, and named pathology. Use when design work needs narrative structure, when stakeholders need to see the user's experience as a story, when presenting design rationale to non-design audiences, or when a journey, blueprint, brief, or deck feels lifeless. Trigger phrases: "what's the story here?", "tell the story", "story mode", "narrative mode". Restated inline in journey, blueprint, strategize, evaluate (and presentation when that skill ships). Refuses to smooth user data into clean arcs, manufacture strategic tension, substitute emotional appeal for evidence, assume conflict arcs are universal, or engineer stakeholder assent by shortcut.

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5
Product & Designghaida/intent

strategize

Frames product design problems before solutions exist. Synthesizes research, sizes opportunities, defines hypotheses, scopes projects, and maps customer journeys. Use this skill for new project kickoffs, ambiguous business asks, translating research into briefs, strategic framing sessions, opportunity assessments, project scoping, stakeholder alignment, and competitive analysis—even if the user doesn't explicitly say "strategize."

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5
Product & Designaradotso/trending-skills

ui-ux-pro-max-skill

AI design intelligence skill for building professional UI/UX across multiple platforms with 161 reasoning rules, 67 styles, and automated design system generation

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4
Product & Designm00nlygreat/picky-ux-skil...

ia

Generate an Information Architecture (IA) document from a service plan, PRD, or product idea. Outputs a structured screen hierarchy as Markdown nested lists and saves to SCREENS.md.

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4
Product & Designm00nlygreat/picky-ux-skil...

screen-design

Design a screen's element tree in Screen Tree Notation (STN) format. Takes a screen description as input, references or creates a GLOBAL_LAYOUT, and outputs a complete element tree.

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4
Product & Designteachingai/full-stack-ski...

axure

Provides comprehensive guidance for Axure prototyping tool including wireframing, interactions, dynamic panels, and prototyping. Use when the user asks about Axure, needs to create interactive prototypes, design wireframes, or build complex interactions.

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4
Product & Designstanfordspezi/spezivibe

digital-health-ux-planning

Plan user journeys, onboarding flows, engagement strategies, and day-to-day workflows for digital health products.

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4
Product & Designfigma/mcp-server-guide

figma-generate-design

Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code'. This is the preferred workflow skill whenever the user wants to build or update a full page, screen, or view in Figma from code or a description. Discovers design system components, variables, and styles via search_design_system, imports them, and assembles screens incrementally section-by-section using design system tokens instead of hardcoded values.

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4
Product & Designfigma/mcp-server-guide

figma-use

**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `use_figma` tool call. NEVER call `use_figma` directly without loading this skill first. Skipping it causes common, hard-to-debug failures. Trigger whenever the user wants to perform a write action or a unique read action that requires JavaScript execution in the Figma file context — e.g. create/edit/delete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to properties, or inspect file structure programmatically.

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