Total 30,738 skills, Product & Design has 1178 skills
Showing 12 of 1178 skills
Use this skill when working with game balancing - economy design, difficulty curves, progression systems, reward schedules, playtesting analysis, or tuning game parameters. Triggers on any game design task involving resource sinks and faucets, XP curves, loot tables, difficulty scaling, player retention mechanics, or interpreting playtest data to adjust game feel.
Use this skill when analyzing competitive landscapes, comparing features, positioning against competitors, or conducting SWOT analysis. Triggers on competitive analysis, market landscape, feature comparison, SWOT, competitor positioning, market mapping, and any task requiring competitive intelligence or strategic positioning.
Design MVPs, validated learning experiments, and pivot-or-persevere decisions using Build-Measure-Learn. Use when the user mentions "MVP scope", "validated learning", "pivot or persevere", "vanity metrics", or "test assumptions". Covers innovation accounting and actionable metrics. For 5-day prototype testing, see design-sprint. For customer motivation analysis, see jobs-to-be-done. Trigger with 'lean', 'startup'.
Conduct simulated user research with AI personas. Triggers when the user says 'do user research', 'run user research', 'simulate user interviews', or '/user-research'. Three phases: free growth → pain extraction → product collision, with four quality validation checkpoints. Supports single or multi-concept testing.
Analyze what customers truly need by discovering the "job" they hire your product to do. Use when the user mentions "customer discovery", "why customers churn", "what job does this solve", "competing against luck", or "product-market fit". Covers JTBD interviews, competition analysis, and jobs-oriented roadmaps. For product positioning, see obviously-awesome. For rapid validation, see design-sprint. Trigger with 'jobs', 'to', 'be'.
Run a structured 5-day process to prototype, test, and validate product ideas with real users. Use when the user mentions "design sprint", "validate in a week", "rapid prototype", "test with users", or "de-risk before building". Covers mapping, sketching, deciding, prototyping, and testing. For ongoing experimentation, see lean-startup. For customer job analysis, see jobs-to-be-done. Trigger with 'design', 'sprint'.
Prototype Design Skill
Use when creating graphics, posters, banners, and promotional materials for Xiaohongshu with Chinese design templates, marketing materials, and business-focused visual content
Map and analyze customer experience touchpoints. Use for improving satisfaction, loyalty, and customer journey optimization.
Blender interface, workflows, and 3D production pipeline
Create a PRD from scratch. Use when the user says "lets create a product requirements document" or "I want to create a new PRD"
Product manager for PRD creation and requirements discovery. Use when the user asks to talk to John or requests the product manager.