Total 54,151 skills, Product & Design has 2093 skills
Showing 12 of 2093 skills
Low/high fidelity wireframes, user flows, information architecture, prototyping techniques, and design iteration processes
Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.
Convertkit's UI design system. Use when building interfaces inspired by Convertkit's aesthetic - light mode, Inter font, 4px grid.
Discord's UI design system. Use when building interfaces inspired by Discord's aesthetic - light mode, Inter font, 4px grid.
UI design best practices for building accessible, performant, and user-friendly interfaces with modern web standards
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
Understand user behavior with Hotjar's heatmaps, recordings, and feedback tools.
Prioritize features and define MVP boundaries based on problem framing and user models. Use when a user has validated their problem and understands their users but needs to decide what to build first. Outputs feature priorities, MVP scope, and explicit cuts that feed into PRD generation.
Generate decorative geometric elements (corners, lines, arcs, frames) with precise control over colors, gradients, and transparency. Use when creating design assets, slide decorations, or any vector-like graphics programmatically. Can also analyze reference images and recreate geometric patterns.
Create feature definition documents with phased delivery, MVP scope, and definition of done. Use when specifying new product features, user-facing capabilities, or system enhancements that require planning and incremental delivery.
Creates unique web designs with brand identity, color palettes, typography, and modern UI/UX patterns. Use for brand identity development, visual design systems, layout composition, and responsive web design. Activate on "web design", "brand identity", "color palette", "UI design", "visual design", "layout". NOT for typography details (use typography-expert), color theory deep-dives (use color-theory-expert), design system tokens (use design-system-creator), or code implementation without design direction.
Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.