Total 43,773 skills, Product & Design has 1627 skills
Showing 12 of 1627 skills
Master product strategy, market analysis, competitive positioning, and long-term product vision. Define business models and craft go-to-market strategies that drive success.
Creates a new Product Requirements Document (PRD) with auto-numbered filenames in the project's PRD directory. Gathers business context, defines the problem, and produces a structured PRD.
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.
Create a Product Requirements Document (PRD) for your MVP. Use when the user wants to define product requirements, create a PRD, or says "help me write requirements", "create PRD", or "define my product".
Create UI wireframes and mockups using drawio XML format with platform-specific UI component libraries. Best for web page layouts, iOS/Android mobile app mockups, and Bootstrap-based designs. Built on drawio with mockup-specific stencils. NOT for simple flowcharts (use mermaid) or data visualization (use vega).
Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.
Use when organizing content for digital products, designing navigation systems, restructuring information hierarchies, improving findability, creating taxonomies or metadata schemas, or when users mention information architecture, IA, sitemap, navigation design, content structure, card sorting, tree testing, taxonomy, findability, or need help making information discoverable and usable.
Expand a problem statement into a Product Requirements Document (PRD). Use when the user has a PROBLEM.md and wants to create a fuller PRD.md with technical approach, dependencies, affected systems, and open questions. Also use when the user says "/prd", "create a PRD", "expand to PRD", or "product requirements document".
Turn vague ideas into a validated design/spec through structured brainstorming. Use before any creative work (new features, UI/components, behavior changes, refactors) and whenever a user asks to brainstorm, define requirements, propose approaches, or write a design doc.
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
Template for packaging financial products with pricing, underwriting, and compliance details.