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All Skills

Total 43,773 skills, Product & Design has 1627 skills

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Showing 12 of 1627 skills

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Product & Designpluginagentmarketplace/cu...

product-strategy

Master product strategy, market analysis, competitive positioning, and long-term product vision. Define business models and craft go-to-market strategies that drive success.

🇺🇸|EnglishTranslated
5
1 scripts/Checked
Product & Designqueso/ai-team-skills

write-prd

Creates a new Product Requirements Document (PRD) with auto-numbered filenames in the project's PRD directory. Gathers business context, defines the problem, and produces a structured PRD.

🇺🇸|EnglishTranslated
5
Product & Designthedivergentai/gd-agentic...

godot-genre-educational

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.

🇺🇸|EnglishTranslated
5
Product & Designdylantarre/animation-prin...

filmmaker

Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.

🇺🇸|EnglishTranslated
5
Product & Designkhazp/vibe-coding-prompt-...

vibe-prd

Create a Product Requirements Document (PRD) for your MVP. Use when the user wants to define product requirements, create a PRD, or says "help me write requirements", "create PRD", or "define my product".

🇺🇸|EnglishTranslated
5
Product & Designmarkdown-viewer/skills

wireframe

Create UI wireframes and mockups using drawio XML format with platform-specific UI component libraries. Best for web page layouts, iOS/Android mobile app mockups, and Bootstrap-based designs. Built on drawio with mockup-specific stencils. NOT for simple flowcharts (use mermaid) or data visualization (use vega).

🇺🇸|EnglishTranslated
5
Product & Designncklrs/startup-os-skills

motion-designer

Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.

🇺🇸|EnglishTranslated
5
Product & Designdodatech/approved-skills

information-architecture

Use when organizing content for digital products, designing navigation systems, restructuring information hierarchies, improving findability, creating taxonomies or metadata schemas, or when users mention information architecture, IA, sitemap, navigation design, content structure, card sorting, tree testing, taxonomy, findability, or need help making information discoverable and usable.

🇺🇸|EnglishTranslated
5
Product & Designpetestewart/claude-skills

prd

Expand a problem statement into a Product Requirements Document (PRD). Use when the user has a PROBLEM.md and wants to create a fuller PRD.md with technical approach, dependencies, affected systems, and open questions. Also use when the user says "/prd", "create a PRD", "expand to PRD", or "product requirements document".

🇺🇸|EnglishTranslated
5
Product & Designokwinds/miscellany

brainstorming

Turn vague ideas into a validated design/spec through structured brainstorming. Use before any creative work (new features, UI/components, behavior changes, refactors) and whenever a user asks to brainstorm, define requirements, propose approaches, or write a design doc.

🇺🇸|EnglishTranslated
5
Product & Designthedivergentai/gd-agentic...

godot-genre-platformer

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.

🇺🇸|EnglishTranslated
5
Product & Designgtmagents/gtm-agents

financial-product-blueprint

Template for packaging financial products with pricing, underwriting, and compliance details.

🇺🇸|EnglishTranslated
5
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