Total 30,738 skills, Product & Design has 1178 skills
Showing 12 of 1178 skills
Use when designing animations for educational platforms, e-learning, tutoring apps, or skill-building experiences
Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.
Use this skill to design new products, iterate on product ideas, or develop product specifications. Triggers: "design product", "new product idea", "product concept", "product development", "product spec", "iterate on product", "product design", "invention", "prototype spec", "product requirements", "product engineering", "develop product" Outputs: Product specification, BOM estimate, feature breakdown, differentiation analysis.
Use when conducting user research (interviews, usability tests, surveys, A/B tests) or designing research studies. Covers discovery, validation, evaluative methods, research ops, governance, and measurement for software experiences.
UX design principles for creating intuitive, accessible, and user-centered digital experiences
Analyzes Figma designs and generates implementation-ready PRDs with detailed visual specifications. Use when user provides Figma link or uploads design screenshots. Requires Figma MCP server connection.
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Expert guidance on map design principles, color theory, visual hierarchy, typography, and cartographic best practices for creating effective and beautiful maps with Mapbox. Use when designing map styles, choosing colors, or making cartographic decisions.
Design abstract strategy games with perfect information, no randomness, and strategic depth. Use when designing a board game, exploring abstract strategy games, brainstorming game mechanics, or evaluating game balance. Keywords: board game, game design, strategy, mechanics, balance.
Apply UX psychology effects to UI design. Automatically reference when designing landing pages, pricing tables, onboarding flows, and CTAs.
Builds comprehensive pricing strategies by reading business context and asking targeted questions interactively. Use when user needs pricing plans, tier structures, price points, pricing model recommendations, or any pricing-related strategy for their product or service.
Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.