Total 43,772 skills, Product & Design has 1627 skills
Showing 12 of 1627 skills
Expert system designer for tabletop roleplaying games covering dice mechanics, character creation, combat systems, narrative frameworks, GM tools, and playtesting methodologyUse when "tabletop rpg, ttrpg design, dice mechanics, character creation system, combat system design, gm tools, pbta, powered by the apocalypse, forged in the dark, blades in the dark, osr design, old school renaissance, narrative rpg, rules-light rpg, crunchy system, session zero, safety tools, x-card, fail forward, fiction first, player-facing rolls, advantage disadvantage, target number, dice pool, tabletop, rpg, game-design, dice-mechanics, pbta, osr, narrative-games, ttrpg, gm-tools, character-creation, blades-in-the-dark, forged-in-the-dark" mentioned.
Apply Anthropic's official brand colors and fonts to any work that may require Anthropic's visual style. Suitable for scenarios such as brand color or style guides, visual formatting, or corporate design standards.
Provides comprehensive guidance for Figma AI features including AI-powered design tools, automation, and AI-assisted design workflows. Use when the user asks about Figma AI, needs to use AI features in Figma, or automate design tasks with AI.
Leverage social proof principles to build trust and influence user behavior. Use when designing landing pages, adding testimonials, displaying user stats, or optimizing conversion elements with social validation.
Generate daily design inspiration & novel things report. Use when user asks for 'design news', 'design daily', 'design inspiration', '设计日报', '设计灵感', 'デザインニュース', 'what's new in design', 'novel products', '新奇事物'. Aggregates from Dribbble, Awwwards, Product Hunt, Behance, design influencers on Twitter, and more.
Master user research methodologies, customer interviews, persona development, and journey mapping. Understand customer problems deeply before building.
Critique UI/UX designs for clarity, hierarchy, interaction, accessibility, and craft. Use for design reviews, PR feedback on UI changes, evaluating mockups, checking if a component is ship-ready, or when honest feedback is needed on whether something meets a high bar.
Master color design with color theory, accessibility, theming, and dark mode. Create harmonious color systems that work across contexts, support accessibility standards, and enable flexible theming. Includes color psychology, contrast ratios, and color-blind friendly palettes.
Provides Jobs-to-be-Done and psychographic research frameworks for brand identity work. Auto-activates during brand positioning, voice development, messaging, and strategy phases. Use when discussing target audience, customer research, JTBD, jobs to be done, four forces, push pull anxiety habit, emotional jobs, social jobs, functional jobs, limbic types, VALS segments, psychographics, or customer motivations.
Implements onboarding and help systems including product tours, interactive tutorials, tooltips, checklists, help panels, and progressive disclosure patterns. Use when building first-time experiences, feature discovery, guided walkthroughs, contextual help, setup flows, or user activation features. Provides timing strategies, accessibility patterns (keyboard, screen readers, reduced motion), and metrics for measuring onboarding success.
Create business definition documents covering pricing models, user types, revenue streams, market positioning, and operational limits. Use when defining business concepts that drive product and monetization decisions.
Standardized camera movement vocabulary for Veo 3 video generation. Use when creating video prompts that require specific camera movements, cinematography terminology, or when validating camera movement specifications. Provides authoritative reference for 50+ camera movements (Dolly, Arc, Crane, FPV Drone, Whip Pan, etc.) to ensure consistent, production-ready terminology.