Total 50,510 skills, Product & Design has 1910 skills
Showing 12 of 1910 skills
Two-dimensional minimalist style with vibrant colors, clean typography, and no 3D effects for fast, user-friendly interfaces.
Structure information so people can find what they need, understand where they are, and navigate confidently. Covers navigation pattern design, taxonomy, labeling systems, search and browse strategy, wayfinding, and IA research methods. Trigger when designing navigation structures, categorization schemes, site maps, taxonomies, labeling systems, search experiences, or asking "how should we organize this?" Also trigger for card sorting, tree testing, information findability problems, or when users report they can't find things. Use this skill any time the structural organization of information is the problem — not the flow through it, not the words in it, not the visual presentation of it.
Produce implementation-ready UX and UI specifications: user flows, states, component briefs, design tokens, accessibility constraints, and handoff guidance for frontend engineering agents. Use for new features, redesigns, or design-system work where implementation should follow a clear product and interaction spec.
Apple Human Interface Guidelines as 14 agent skills covering platforms, foundations, components, patterns, inputs, and technologies for iOS, macOS, visionOS, watchOS, and tvOS.
Improve prompts with design specs and UI/UX vocabulary. Useful for design-to-code workflows and clarifying requests for visual output.
SVG Curve Connections + Sticky Note Nodes + Cursor Interaction, Like Whiteboard Brainstorming
Guides product management for human data platforms—annotation and labeling products, workforce workflows, task design, quality systems (gold sets, adjudication, inter-annotator agreement), customer ML-team project delivery, contributor experience, and privacy-safe handling of human-generated training data. Use when prioritizing roadmap for labeling/RLHF/eval data platforms, writing PRDs for annotation or QA features, defining success metrics for throughput and quality, scoping enterprise customer workflows, or balancing cost-quality-speed tradeoffs—not for hands-on model training (data-scientist), warehouse/analytics pipelines (data-warehouse-engineer), generic BRD workshops without product lens (business-analyst), AI solution architecture for copilots (applied-ai-architect-commercial-enterprise), or control implementation for audits (compliance-engineer). UX flows: product-designer. Eval harnesses: prompt-engineer-agent-prompts-evals. Pricing/packaging for platform: product-management-monetization.
Day 3 (Wednesday) move of a Design Sprint that runs the art museum layout, heat map, speed critique, straw poll, Decider supervote, rumble-vs-all-in-one decision, and the storyboard that drives Thursday's prototype build. The most decision-heavy day of the sprint. Use Wednesday morning and afternoon after Tuesday's sketches are collected and attribution-stripped. Produces the canonical 5-15 step storyboard that becomes the build spec.
Analyze a design against all 10 Refactoring UI skills and generate a comprehensive assessment with specific fixes
Define what content a product needs, how it should be structured, and who owns it.
Turn messy user research notes, interviews, support tickets, surveys, and product context into an evidence-backed decision room: a single HTML artifact with an evidence ledger, theme map, confidence heatmap, opportunity matrix, decision memo, and experiment queue. Use when teams need to move from qualitative signals to product or design decisions without fabricating certainty.
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.