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All Skills

Total 50,476 skills, Product & Design has 1908 skills

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Showing 12 of 1908 skills

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Product & Designdylantarre/animation-prin...

saas-productivity

Use when designing animations for business tools, project management, collaboration software, or productivity apps

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10
Product & Designbtraut/skills

brainstorm

Facilitate structured idea exploration and product/design specification. Use when a user wants to talk through an idea, refine it via iterative questions, and converge on a clear design/spec (and later an implementation plan), especially after inspecting the current project state.

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10
Product & Designaffaan-m/everything-claud...

product-lens

Use this skill to validate the "why" before building, run product diagnostics, and convert vague ideas into specs.

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10
Product & Designbmad-code-org/bmad-method

bmad-validate-prd

Validate a PRD against standards. Use when the user says "validate this PRD" or "run PRD validation"

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10
Product & Designnerdbaba/my-skills

thinker-designer

Transforms Claude from a 'Graphic Designer' into a 'Design Thinker'. Trigger this skill whenever the user asks for design, redesign, creation of graphics, layouts, UI/UX, or any creative asset. Use this skill even if the user provides a direct request like 'make a flyer' or 'redesign my site'. The goal is to ask critical questions and solve the underlying problem before touching any visual elements.

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10
Product & Designdylantarre/animation-prin...

follow-through-overlapping

Use when animating multi-part objects, character appendages, fabric, hair, or any motion requiring realistic drag, momentum, and settling behavior.

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10
Product & Designouj/skills

ask-me

Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "ask me questions".

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10
Product & Designpproenca/dot-skills

app-planner

Produces a design-plan (living document like an exec-plan) that maps an app domain to feature groups using Apple Design DNA patterns. Each feature group becomes a milestone buildable in one ios-taste session. Use when the user describes an app idea, domain, or workflow and needs a structured plan before building. Triggers on "plan this app", "what features does X need", "design plan", "feature breakdown", "what screens do I need", or any pre-build planning question. Also trigger when the user provides workflow notes or user interview results. CRITICAL: This skill produces a DESIGN-PLAN document only. It does NOT generate SwiftUI code, layouts, or visual design.

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10
Product & Designflora131/atomic

onboard

Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.

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10
Product & Designasgard-ai-platform/skills

soc-user-research

Design and conduct user research using interviews, focus groups, surveys, and field observation. Use this skill when the user needs to understand customer needs, validate product assumptions, gather qualitative insights, or design a research study — even if they say 'we need to talk to users', 'how do we validate this idea', or 'what do our customers actually think'.

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10
Product & Designasgard-ai-platform/skills

biz-customer-journey

Map and analyze the customer journey across Awareness, Consideration, Decision, Usage, and Advocacy stages. Use this skill when the user needs to understand the customer experience end-to-end, identify drop-off points, optimize touchpoints, or improve conversion — even if they say 'where are we losing customers', 'what's our funnel look like', or 'map the user experience'.

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10
Product & Designasgard-ai-platform/skills

grad-affordance

Apply Affordance Theory (Gibson, 1979; Norman, 1988) to analyze the action possibilities that an artifact provides to an actor. Use this skill when the user needs to evaluate technology design from an affordance perspective, identify why users struggle with an interface, analyze IT-enabled organizational change through affordance actualization, or when they ask 'what does this technology afford', 'why can't users figure out this feature', or 'how does technology enable new practices'.

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