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All Skills

Total 54,043 skills, Product & Design has 2088 skills

Categories

Showing 12 of 2088 skills

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Product & Designalirezarezvani/claude-ski...

experiment-designer

Use when planning product experiments, writing testable hypotheses, estimating sample size, prioritizing tests, or interpreting A/B outcomes with practical statistical rigor.

🇺🇸|EnglishTranslated
19
1 scripts/Checked
Product & Designghaida/intent

investigate

Guide and conduct user research — from planning through synthesis. Interview scripts, survey design, usability test plans, diary studies, contextual inquiry. Plus synthesis: affinity mapping, thematic coding, insight extraction. Trigger when: planning user research, writing interview guides, designing usability tests, creating surveys, synthesizing research findings, "what should we research?", "how do I test this?", "write an interview guide", or any question about understanding users through evidence.

🇺🇸|EnglishTranslated
19
Product & Designresciencelab/opc-skills

requesthunt

Generate user demand research reports from real user feedback. Scrape and analyze feature requests, complaints, and questions from Reddit, X, and GitHub.

🇺🇸|EnglishTranslated
19
5 scripts/Checked
Product & Designcexll/myclaude

product-requirements

Interactive Product Owner skill for requirements gathering, analysis, and PRD generation. Triggers when users request product requirements, feature specification, PRD creation, or need help understanding and documenting project requirements. Uses quality scoring and iterative dialogue to ensure comprehensive requirements before generating professional PRD documents.

🇺🇸|EnglishTranslated
19
Product & Designshipshitdev/library

idea-validator

Validate startup ideas using Hexa's Opportunity Memo framework and Perceived Created Value (PCV) methodology. Assess problem-solution fit, market opportunity, and determine if an idea is worth pursuing.

🇺🇸|EnglishTranslated
19
Product & Designvasilyu1983/ai-agents-pub...

startup-trend-prediction

Predict market/tech/business-model trends and market-entry timing (enter/wait/avoid) by analyzing 2-3 years of signals to forecast 1-2 years ahead; use for questions like market timing, trend trajectory (rising/peaking/declining), adoption curve stage, or what comes next.

🇺🇸|EnglishTranslated
19
Product & Designonewave-ai/claude-skills

font-pairing-suggester

Recommend font combinations for different use cases. Provide Google Fonts alternatives to premium fonts with hierarchy examples.

🇺🇸|EnglishTranslated
19
Product & Designmike-coulbourn/claude-vib...

brand-naming-strategies

Provides brand naming frameworks, evaluation criteria, and templates for startup naming work. Auto-activates during brand name development, name evaluation, domain checking, and trademark research. Use when discussing brand name, company name, product name, naming strategy, SMILE SCRATCH framework, domain availability, trademark, name evaluation, sound symbolism, or naming matrix.

🇺🇸|EnglishTranslated
19
Product & Designleastbit/claude_skills_zh...

brand-guidelines

Apply Anthropic's official brand colors and fonts to any work that may require Anthropic's visual style. Suitable for scenarios such as brand color or style guides, visual formatting, or corporate design standards.

🇨🇳|ChineseTranslated
19
Product & Designlobbi-docs/claude

design-system

Apply and manage the AI-powered design system with 50+ curated styles

🇺🇸|EnglishTranslated
19
Product & Designwondelai/skills

jobs-to-be-done

Strategic framework for discovering and designing product innovations based on Clayton Christensen's Jobs to Be Done (JTBD) theory from "Competing Against Luck". Use when you need to: (1) understand customers' true motivations, (2) design a new product or feature, (3) conduct customer discovery interviews, (4) analyze competition through the "jobs" lens, (5) diagnose why a product isn't selling or customers are churning, (6) create positioning strategy, (7) build a jobs-oriented organization.

🇺🇸|EnglishTranslated
19
Product & Designoldwinter/skills

behavioral-product-design

Apply behavioral science to product design and produce a Behavioral Product Design Pack (target behavior, behavioral diagnosis, intervention map, prioritized concepts, design specs, experiment + instrumentation plan, ethics/trust review). Use for retention, onboarding, habit loops, and behavior change problems.

🇺🇸|EnglishTranslated
19
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