Total 43,771 skills, Product & Design has 1627 skills
Showing 12 of 1627 skills
Design Philosophy Consultant: Recommend 3 directions from 20 styles and generate visual demos and AI prompts. Activate when users mention "design style", "design direction", "color scheme", "visual style", "design critique", or "style recommendation".
Use when planning product experiments, writing testable hypotheses, estimating sample size, prioritizing tests, or interpreting A/B outcomes with practical statistical rigor.
Use when defining product KPIs, building metric dashboards, running cohort or retention analysis, or interpreting feature adoption trends across product stages.
Design any user-facing experience end-to-end: task flows, multi-step workflows, navigation structures, onboarding, settings, search, content creation, collaboration, signup, checkout, dashboards, notifications, error recovery, and more. Handles cross-platform adaptation (mobile/web/TV/embedded), device-aware design, accessibility, interaction specifications, and multi-channel journey mapping. Trigger when designing user flows of any kind, mapping screen sequences, optimizing task completion, specifying interactions, designing navigation, or asking "how should the user experience X?" Use this skill broadly — any time someone is working through how a user moves through a product experience, this skill applies.
Rethinks experiences for different platforms and contexts — not just resizing, but reconceiving. Part of the Intent design strategy system. When an experience moves from desktop to mobile, web to TV, consumer app to kiosk, or visual interface to voice, the interaction model, information priority, and user context all change. Trigger when: adapting a design for a new platform, planning multi-device experiences, auditing cross-platform consistency, designing for TV/kiosk/voice/embedded, or when someone says "make it work on mobile" and you need to push back on "just shrink it." Also trigger for cross-device journey continuity, platform convention audits, or context-specific priority mapping.
Guide and conduct user research — from planning through synthesis. Interview scripts, survey design, usability test plans, diary studies, contextual inquiry. Plus synthesis: affinity mapping, thematic coding, insight extraction. Trigger when: planning user research, writing interview guides, designing usability tests, creating surveys, synthesizing research findings, "what should we research?", "how do I test this?", "write an interview guide", or any question about understanding users through evidence.
Discipline for giving design work narrative structure that makes people care. Provides four canonical patterns — protagonist-arc, choreography, situation/complication/resolution, what-is/what-could-be — each with a goal, shape, and named pathology. Use when design work needs narrative structure, when stakeholders need to see the user's experience as a story, when presenting design rationale to non-design audiences, or when a journey, blueprint, brief, or deck feels lifeless. Trigger phrases: "what's the story here?", "tell the story", "story mode", "narrative mode". Restated inline in journey, blueprint, strategize, evaluate (and presentation when that skill ships). Refuses to smooth user data into clean arcs, manufacture strategic tension, substitute emotional appeal for evidence, assume conflict arcs are universal, or engineer stakeholder assent by shortcut.
Frames product design problems before solutions exist. Synthesizes research, sizes opportunities, defines hypotheses, scopes projects, and maps customer journeys. Use this skill for new project kickoffs, ambiguous business asks, translating research into briefs, strategic framing sessions, opportunity assessments, project scoping, stakeholder alignment, and competitive analysis—even if the user doesn't explicitly say "strategize."
Help users design and optimize pricing strategies. Use when someone is setting prices for the first time, considering freemium vs paid models, optimizing monetization, dealing with willingness to pay questions, or transitioning between pricing models.
Design and evaluate presentations that communicate effectively. Use when designing a presentation, creating slides, getting presentation feedback, structuring a talk, or reviewing slides. Keywords: presentation, slides, talk, PowerPoint, Keynote, reveal.js.
Interactive Product Owner skill for requirements gathering, analysis, and PRD generation. Triggers when users request product requirements, feature specification, PRD creation, or need help understanding and documenting project requirements. Uses quality scoring and iterative dialogue to ensure comprehensive requirements before generating professional PRD documents.
UI copy and microcopy guidelines. Use when writing UI text, buttons, error messages, empty states, onboarding, or any user-facing copy. Triggers on i18n translation, UI text writing, or copy improvement tasks. Supports both Chinese and English.