Total 50,360 skills, Product & Design has 1898 skills
Showing 12 of 1898 skills
Generate Mike-style YouTube thumbnail concepts and final drafts for Convex videos using Mike's local head-and-shoulders photo cutouts and local Convex logo assets. Use when the user asks for thumbnails, YouTube thumbnails, video thumb options, or a thumbnail like the Convex static hosting "NO DASHBOARDS" example.
Transform vague ideas into implementation-ready specifications through structured interviewing. Use when user describes a new feature/product idea, has a problem to solve, or needs to document requirements. Produces intent.md (technical spec for code agents) and overview.md (human-friendly summary).
Generate high-quality Product Requirements Documents (PRDs) for software systems and AI-powered features. Includes executive summaries, user stories, technical specifications, and risk analysis.
Design AI loading, thinking, and progress indicator UX. Use when explicitly asked to improve AI waiting states, add thinking indicators, or design loading UX for AI interfaces. Covers reasoning display (chain-of-thought), progress steps, streaming states, and the "elevator mirror effect" for reducing perceived wait time.
Create and edit designs in Canva - manage graphics, presentations, social media posts, and marketing materials
The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.
Expert product design covering UI/UX design, design systems, prototyping, user research, and design thinking.
Strategic framework for discovering and designing product innovations based on Clayton Christensen's Jobs to Be Done (JTBD) theory from "Competing Against Luck". Use when you need to: (1) understand customers' true motivations, (2) design a new product or feature, (3) conduct customer discovery interviews, (4) analyze competition through the "jobs" lens, (5) diagnose why a product isn't selling or customers are churning, (6) create positioning strategy, (7) build a jobs-oriented organization.
Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.
This skill is for interface design — dashboards, admin panels, apps, tools, and interactive products. NOT for marketing design (landing pages, marketing sites, campaigns).
Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.
Generate comprehensive Product Requirements Documents (PRDs) for product managers. Use this skill when users ask to "create a PRD", "write product requirements", "document a feature", or need help structuring product specifications.