Total 43,771 skills, Product & Design has 1627 skills
Showing 12 of 1627 skills
Apple-inspired premium aesthetic with precise spacing, modern typography, and a refined, polished visual language.
Audit designs, color palettes, and UI components for WCAG 2.1 accessibility compliance, providing specific fixes for contrast, touch targets, focus indicators, and screen reader support. NOT for color harmony aesthetics or design system creation.
Generate pixel art diagrams and infographics in retro 16-bit SNES aesthetic — recovery education visuals, flowcharts, data visualizations, process diagrams with dithering and limited palettes. NOT for photo-realistic images, vector graphics, or high-resolution illustration.
When the user needs to define a product feature, write a product requirements document, or translate an idea into a structured spec.
Multi-technique business analysis orchestration using BABOK. Coordinates 14 techniques across strategic analysis, problem solving, planning, and design into comprehensive analysis packages.
This skill should be used when a team wants to create or refine the design guidelines document — for example "create the design steering doc", "document our design system", "write the design principles", "document our component patterns", "set up the design guidelines", or "update the design doc". Generates docs/steering/DESIGN.md as a living document capturing design principles, the design system, tokens, component patterns, and accessibility standards. Generated once and refined — not regenerated from scratch.
End-to-end user research assistant — qualitative and quantitative. Use this skill whenever the user mentions user research, user interviews, discussion guides, interview guides, research plans, qualitative research, quantitative research, user surveys, survey design, usability studies, participant recruitment, research synthesis, interview transcripts, research reports, running studies with AI, or explicitly mentions Cookiy AI. Also trigger when users want to talk to customers, conduct discovery research, create a study or survey, analyze interview data, run AI-moderated interviews, or collect survey responses. Covers the full lifecycle: planning studies, creating discussion guides, running AI-moderated interviews (real or synthetic) via Cookiy, designing and distributing surveys, and synthesizing results into reports.
Understand why customers really buy by uncovering the "job" they're hiring your product to do Use when: **Understanding customer motivation** beyond demographics and feature requests; **Finding product-market fit** by identifying the real progress customers seek; **Discovering why customers switch** (or don't) between solutions; **Identifying true competition** that isn't obvious from industry categories; **Creating marketing messages** that resonate with real customer struggles
Triage mixed game demo and playtest feedback into a prioritized fix brief, weighted evidence summary, and next artifact recommendation. Use when a team has playtest notes, Steam Playtest responses, creator or streamer demo reactions, survey comments, wishlist/context signals, bug lists, or performance findings and needs to decide what to fix first before the next build, festival, or launch beat, even if they only say "sort our playtest feedback", "what should we fix before Next Fest", "players are confused", "streamers bounced off the demo", or "turn these demo notes into priorities".
Guide human-centered design processes using empathy-driven methodologies. Use when the user says "lets run design thinking" or "I want to apply design thinking"
Design thinking maestro for human-centered design processes. Use when the user asks to talk to Maya or requests the Design Thinking Maestro.
April Dunford's 10-step positioning methodology for B2B tech products. Use when customers don't understand the product, sales cycles are long because reps must "explain it," prospects compare you to wrong competitors, or you face price pressure despite a good product. Covers competitive alternatives, unique attributes, value themes, target market characteristics, market category (Head to Head / Big Fish Small Pond / New Game), and trend layering.