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All Skills

Total 54,044 skills, Product & Design has 2087 skills

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Showing 12 of 2087 skills

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Product & Designanthropics/knowledge-work...

synthesize-research

Synthesize user research from interviews, surveys, and feedback into structured insights. Use when you have a pile of interview notes, survey responses, or support tickets to make sense of, need to extract themes and rank findings by frequency and impact, or want to turn raw feedback into roadmap recommendations.

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20
Product & Designuxdudu/design-critique

design-critique

Evaluates interfaces, components, screens, and flows against universal UX/UI principles (heuristics, UX laws, Gestalt, cognitive psychology, accessibility) and delivers concrete, prioritized improvements. Use whenever the user shares UI code, screenshots, components, or mockups and wants feedback — even if they don't use the words "critique" or "review". Also trigger when the user asks "what's wrong with this UI", "how can I improve this", "review my component", "does this look right", "give me feedback on this design", or shares any interface and asks for thoughts. Trigger for partial slices too (a single button, form, or card) — not only full screens.

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20
Product & Designm00nlygreat/picky-ux-skil...

ia

Generate an Information Architecture (IA) document from a service plan, PRD, or product idea. Outputs a structured screen hierarchy as Markdown nested lists and saves to SCREENS.md.

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20
Product & Designanthropics/knowledge-work...

product-brainstorming

Brainstorm product ideas, explore problem spaces, and challenge assumptions as a thinking partner. Use when exploring a new opportunity, generating solutions to a product problem, stress-testing an idea, or when a PM needs to think out loud with a sharp sparring partner before converging on a direction.

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20
Product & Designgarrytan/gstack

plan-design-review

Designer's eye plan review — interactive, like CEO and Eng review. Rates each design dimension 0-10, explains what would make it a 10, then fixes the plan to get there. Works in plan mode. For live site visual audits, use /design-review. Use when asked to "review the design plan" or "design critique". Proactively suggest when the user has a plan with UI/UX components that should be reviewed before implementation.

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20
Product & Designfigma/mcp-server-guide

figma-create-new-file

Create a new blank Figma file. Use when the user wants to create a new Figma design or FigJam file, or when you need a new file before calling use_figma. Handles plan resolution via whoami if needed. Usage — /figma-create-new-file [editorType] [fileName] (e.g. /figma-create-new-file figjam My Whiteboard)

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20
Product & Designhelp-me-test/skills

ui-review

Deep UI walkthrough with screenshot-based analysis across all pages and viewports (desktop + tablet + mobile). Delivers per-page improvement pitches grounded in what you actually see. Use when user says 'review the UI', 'pitch UI improvements', 'how does this look', 'UX audit', 'walk through the app'.

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20
Product & Designjulianoczkowski/designer-...

design-brief

Create a design brief through an interactive interview, codebase exploration, and experience design decisions. Saved as a markdown file in the project. Use when user wants to write a design brief, plan a new feature or page, define a UI direction, or mentions "brief".

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20
Product & Designdylantarre/animation-prin...

squash-stretch-mastery

Use when implementing deformation effects, bounce animations, impact responses, or any motion requiring organic elasticity and weight expression.

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20
Product & Designhgzahn/agentic-coding

i-colorize

Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.

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20
Product & Designhgzahn/agentic-coding

i-clarify

Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.

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20
Product & Designhgzahn/agentic-coding

i-bolder

Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.

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20
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