Total 43,685 skills, Product & Design has 1611 skills
Showing 12 of 1611 skills
Activate for business cards, flyers, invitations, packaging, posters, and any physical media design.
Apply TRIZ (Theory of Inventive Problem Solving) methodology to resolve technical contradictions and find innovative solutions. Use for engineering design, breaking through impossible constraints, and systematic innovation.
Reduce complexity by revealing information progressively. Use when designing onboarding, complex forms, feature-rich interfaces, or any experience where showing everything at once would overwhelm users.
Design and build a high-converting questionnaire-style onboarding flow for your app, modelled on proven conversion patterns from top subscription apps.
Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
Analytics de produto — PostHog, Mixpanel, eventos, funnels, cohorts, retencao, north star metric, OKRs e dashboards de produto.
Conduct heuristic evaluation of user interfaces using Nielsen's 10 usability principles. Use this skill when the user needs to audit a website, app, or interface for usability issues, prioritize UX improvements, or conduct a quick expert review without user testing — even if they say 'review this UI', 'find usability problems', or 'why do users struggle with our app'.
Apply Cognitive Load Theory to optimize instructional design by managing intrinsic, extraneous, and germane load within working memory limits. Use this skill when the user needs to diagnose why learners are overwhelmed, redesign training or documentation for better comprehension, evaluate UI/UX information architecture for cognitive burden, or when they ask 'why is this tutorial confusing', 'how to simplify complex instructions', or 'what causes information overload'.
Map and analyze the customer journey across Awareness, Consideration, Decision, Usage, and Advocacy stages. Use this skill when the user needs to understand the customer experience end-to-end, identify drop-off points, optimize touchpoints, or improve conversion — even if they say 'where are we losing customers', 'what's our funnel look like', or 'map the user experience'.
Apply flow theory to diagnose optimal experience conditions and design environments that balance challenge and skill for sustained engagement. Use this skill when the user needs to explain why users disengage from tasks, optimize task difficulty for peak performance, design learning progressions or gamification systems, or when they ask 'why do people lose focus', 'how to design for engagement', or 'what conditions produce peak performance'.