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All Skills

Total 43,575 skills, Product & Design has 1611 skills

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Showing 12 of 1611 skills

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Product & Designomer-metin/skills-for-ant...

board-game-design

Designing tabletop games - from core mechanics to manufacturing, from prototyping to KickstarterUse when "board game, tabletop, card game, worker placement, deck building, area control, playtesting, rulebook, kickstarter game, game balance, asymmetric factions, euro game, ameritrash, party game, dice game, prototype, game publisher, crowdfunding game, board-games, tabletop, game-design, mechanics, playtesting, kickstarter, manufacturing, rulebook, components, balance, player-interaction" mentioned.

🇺🇸|EnglishTranslated
6
Product & Designkasperjunge/agent-resourc...

discover-assumptions

Use after solution concepts exist to surface and prioritize assumptions behind outcomes, opportunities, or solution ideas and design experiments to test them.

🇺🇸|EnglishTranslated
6
Product & Designyannickyamo/skills

product-delivery

Ship, measure, and learn effectively. Use when planning staged rollouts, setting up metrics hierarchies, running bet retrospectives, or executing GTM launches. Part of the Modern Product Operating Model collection.

🇺🇸|EnglishTranslated
6
Product & Designyoanbernabeu/producthunt-...

ph-launch-strategy

Strategic planning for Product Hunt launches. Use this skill when you need to define launch objectives, create a preparation timeline, or develop an overall launch strategy. Helps with goal-setting, timeline creation, and strategic decision-making.

🇺🇸|EnglishTranslated
6
Product & Designsanky369/vibe-building-sk...

typography-system

Master typography design with font selection, type scales, hierarchy, readability, and accessibility. Create consistent, beautiful typography that works across all devices and contexts. Includes modular scales, fluid typography, variable fonts, and accessibility best practices.

🇺🇸|EnglishTranslated
6
Product & Designomer-metin/skills-for-ant...

game-design

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

🇺🇸|EnglishTranslated
6
Product & Designjk-0001/skills

competitive-analysis

Perform a deep competitive analysis for a solopreneur business. Use when mapping competitors in detail, finding exploitable gaps, understanding competitor strategy, benchmarking your own offering, or deciding how to position against the field. Goes deeper than the broad landscape mapping in market-research — this is focused dissection of specific competitors. Trigger on "analyze my competitors", "competitive analysis", "who are my competitors", "competitor deep-dive", "how do I beat the competition", "competitive landscape", "benchmark against competitors".

🇺🇸|EnglishTranslated
6
Product & Designmajiayu000/claude-arsenal

app-ui-design

Mobile app UI design expert for iOS and Android. Use when designing app interfaces, creating design systems, ensuring accessibility, or following platform guidelines. Covers Material Design 3, Human Interface Guidelines, color theory, typography, and 2025 trends.

🇺🇸|EnglishTranslated
6
Product & Designbahayonghang/my-claude-co...

article-cover

Generate professional article cover images as SVG files. Use when user wants to create cover/banner images for blog posts, technical articles, or documentation. Creates visually appealing covers with titles, diagrams, and tech-themed graphics.

🇺🇸|EnglishTranslated
6
Product & Designmapbox/mapbox-agent-skill...

mapbox-cartography

Expert guidance on map design principles, color theory, visual hierarchy, typography, and cartographic best practices for creating effective and beautiful maps with Mapbox. Use when designing map styles, choosing colors, or making cartographic decisions.

🇺🇸|EnglishTranslated
6
Product & Designshlomi-schwartz/shlomix

ux-expert

Always-on UX advisor that surfaces relevant Laws of UX when building or modifying UI components. Proactively activates when creating, editing, or reviewing any user interface — components, layouts, navigation, forms, interactions, or visual design. Covers 30 laws across decision-making, cognition, visual organization, memory, engagement, and design principles.

🇺🇸|EnglishTranslated
6
Product & Designmanutej/luxor-claude-mark...

figma-design

Figma workflows, components, auto layout, constraints, prototyping, design systems, and plugin development based on Figma Plugin API documentation

🇺🇸|EnglishTranslated
6
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