Total 50,473 skills, Product & Design has 1908 skills
Showing 12 of 1908 skills
Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.
Design system and token management. Use for managing design tokens, colors, typography, and maintaining design consistency.
Design a usability test plan with tasks, success metrics, participant criteria, and facilitation guide. Use when planning moderated or unmoderated usability testing sessions.
Create an end-to-end user journey map with stages, touchpoints, emotions, pain points, and opportunity areas. Use when mapping the full user experience for a product, feature, or service.
When the user wants help with pricing decisions, packaging, or monetization strategy. Use when the user mentions 'pricing,' 'pricing model,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' 'monetization,' 'pricing strategy,' 'pricing experiments,' 'price anchoring,' 'enterprise pricing,' 'GTM pricing,' 'price setting,' 'value-based pricing,' 'revenue optimization,' or 'pricing psychology.' This skill covers pricing research, tier structure, packaging strategy, discount frameworks, upsell mechanics, and pricing experiments.
Software architecture and UI/UX principles for building genuinely new solutions, not derivative work. Use when designing features, architecting software, brainstorming apps, reviewing designs, or during strategy discussions. Focuses on first-principles thinking, simplicity where it matters, and creating rather than commenting.
Help users develop and coach product managers. Use when someone is managing PMs, creating development plans, running performance reviews, or trying to level up their PM team's capabilities.
Help users build and scale product operations functions. Use when someone is scaling a product team, struggling with cross-functional coordination, needs to standardize product processes, or wants to improve how insights reach product teams.
Build comprehensive design systems with components, patterns, and guidelines. Enable consistent design, faster development, and better collaboration across teams.
UI/UX design systems specialist covering accessibility, icons, theming, design tokens, and user experience patterns. Use when user asks about design systems, WCAG accessibility compliance, ARIA patterns, icon libraries, dark mode theming, design tokens, or user experience research. Do NOT use for React component coding or frontend implementation (use moai-domain-frontend instead) or shadcn/ui specifics (use moai-library-shadcn instead).
Use when designing or auditing UI/UX (wireframes to UI specs), running heuristic and accessibility reviews (WCAG 2.2 AA, ARIA), defining design systems and tokens, improving flows/forms/states and conversion (CRO), or tailoring inclusive experiences (age, neurodiversity) across web/iOS/Android/desktop, including AI/automation UX patterns.
Use this skill when users need to scope an MVP, define minimum viable features, plan early product development, or determine what to build first. Activates for "what should my MVP include," "scope my MVP," "what to build first," or product scoping questions.