Total 50,473 skills, Product & Design has 1908 skills
Showing 12 of 1908 skills
Use when designing retention mechanisms, habit loops, or auditing why users drop off despite engaging with core features, to structure gamification beyond superficial badges
Internal skill. Use cc10x-router for all development tasks.
Use for deep design discovery and problem understanding before planning or implementation. Trigger when the user wants to think deeply, build knowledge, surface edge-cases, ask many questions, or explore the problem space without producing plans or code.
Validate that the problem you want to solve is real, painful, and worth solving before building anything. Master Cindy Alvarez's structured approach to problem discovery interviews. Use when: **Before solution interviews** to confirm the problem exists; **Early customer discovery** to understand the problem space; **Pivoting** to find new problems worth solving; **Market expansion** to understand problems in new segments; **Feature prioritization** to validate which problems matter most
Prompt for creating Product Requirements Documents (PRDs) for new features, based on an Epic.
Analyze collections of user feedback to identify patterns and themes. Use when you have user feedback from multiple sources that needs synthesis.
Product idea generation and business validation specialist. Use when brainstorming ideas, validating business concepts, analyzing market opportunities, or evaluating product-market fit. Triggers on "idea generation", "business validation", "market analysis", "competitive research".
Activates the Product Designer to create UI mockups and specs complying with Polaris. Use when designing user interfaces or planning UI components.
Perform a detailed SWOT analysis — strengths, weaknesses, opportunities, and threats with actionable recommendations. Use when doing strategic assessment, competitive analysis, or evaluating a product or business position.
Summarize a customer interview transcript into a structured template with JTBD, satisfaction signals, and action items. Use when processing interview recordings or transcripts, synthesizing discovery interviews, or creating interview summaries.
Identify the Ideal Customer Profile (ICP) from research data with demographics, behaviors, JTBD, and needs. Use when defining your ICP, analyzing PMF survey data, or understanding who your best customers are.
Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.