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All Skills

Total 50,473 skills, Product & Design has 1908 skills

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Showing 12 of 1908 skills

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Product & Designcoowoolf/insighthunt-skil...

gamification-triad

Use when designing retention mechanisms, habit loops, or auditing why users drop off despite engaging with core features, to structure gamification beyond superficial badges

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11
Product & Designromiluz13/cc10x

brainstorming

Internal skill. Use cc10x-router for all development tasks.

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11
Product & Designtstelzer/skills

discovery

Use for deep design discovery and problem understanding before planning or implementation. Trigger when the user wants to think deeply, build knowledge, surface edge-cases, ask many questions, or explore the problem space without producing plans or code.

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11
Product & Designguia-matthieu/clawfu-skil...

problem-interview

Validate that the problem you want to solve is real, painful, and worth solving before building anything. Master Cindy Alvarez's structured approach to problem discovery interviews. Use when: **Before solution interviews** to confirm the problem exists; **Early customer discovery** to understand the problem space; **Pivoting** to find new problems worth solving; **Market expansion** to understand problems in new segments; **Feature prioritization** to validate which problems matter most

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11
Product & Designgithub/awesome-copilot

breakdown-feature-prd

Prompt for creating Product Requirements Documents (PRDs) for new features, based on an Epic.

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11
Product & Designpmprompt/claude-plugin-pr...

user-feedback-synthesizer

Analyze collections of user feedback to identify patterns and themes. Use when you have user feedback from multiple sources that needs synthesis.

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11
Product & Designfoolpoet44/ai-pm-agent

idea-generation

Product idea generation and business validation specialist. Use when brainstorming ideas, validating business concepts, analyzing market opportunities, or evaluating product-market fit. Triggers on "idea generation", "business validation", "market analysis", "competitive research".

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11
Product & Designtoilahuongg/shopify-agent...

design

Activates the Product Designer to create UI mockups and specs complying with Polaris. Use when designing user interfaces or planning UI components.

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11
Product & Designphuryn/pm-skills

swot-analysis

Perform a detailed SWOT analysis — strengths, weaknesses, opportunities, and threats with actionable recommendations. Use when doing strategic assessment, competitive analysis, or evaluating a product or business position.

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11
Product & Designphuryn/pm-skills

summarize-interview

Summarize a customer interview transcript into a structured template with JTBD, satisfaction signals, and action items. Use when processing interview recordings or transcripts, synthesizing discovery interviews, or creating interview summaries.

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11
Product & Designphuryn/pm-skills

ideal-customer-profile

Identify the Ideal Customer Profile (ICP) from research data with demographics, behaviors, JTBD, and needs. Use when defining your ICP, analyzing PMF survey data, or understanding who your best customers are.

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11
Product & Designthedivergentai/gd-agentic...

godot-genre-metroidvania

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.

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