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All Skills

Total 43,574 skills, Product & Design has 1611 skills

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Showing 12 of 1611 skills

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Product & Designvasilyu1983/ai-agents-pub...

startup-competitive-analysis

Competitive analysis for startups: identify and segment competitors (direct/indirect/substitutes/status quo), map markets, build sales battlecards, run win/loss + churn analyses, and refine positioning/differentiation. Use when asked to compare products vs competitors, define competitive alternatives, explain category structure, or set up competitive intelligence monitoring and update cadences.

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6
Product & Designenzed/skills

interview

Interview user in-depth to create a detailed spec. Use when user wants to define requirements, spec out a feature, or needs help articulating product details.

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6
Product & Designwhawkinsiv/claude-code-su...

design

Create and manage project-specific design systems for SaaS applications. Use when starting a new app (CREATE mode), updating an existing design system (MODIFY mode), or building features that need to follow established patterns (WORK WITHIN mode). Outputs to instructions/design-system.md as the single source of truth for all UX/UI decisions.

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6
Product & Designmikefilsaime-groove/click...

design-branding

This skill should be used when the user asks to "create brand identity", "build brand kit", "logo design", "brand guidelines", "visual identity", or mentions branding, design systems, or creative assets. Creates professional brand identity and design systems that establish authority.

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6
Product & Designccalebcarter/purria-skill...

game-concept-advisor

Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domains, evolving existing systems, or when creative ideation is needed. Covers game design, board games, card games, casino mechanics, loyalty systems, game theory, gamification, tulip farming, robotic agriculture, fantasy/sci-fi world-building, industry trends, indie innovation, narrative design, and cross-domain inspiration. Triggers on requests for new ideas, mechanic brainstorming, "what if" exploration, feature ideation, or creative problem-solving.

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6
Product & Designomer-metin/skills-for-ant...

character-design

Creating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.

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6
Product & Designomer-metin/skills-for-ant...

color-theory

World-class color theory expertise combining the scientific precision of Josef Albers' "Interaction of Color," the systematic thinking of color systems from Pantone and RAL, and the perceptual psychology insights from researchers like Bevil Conway. Color is not just aesthetics - it's communication, emotion, and usability compressed into wavelengths. Great color work is invisible when done right. Users don't notice "nice colors" - they notice when they can't read text, when buttons don't look clickable, when errors don't feel urgent, or when the interface feels "off" without knowing why. Color theory is the science of making the right thing feel obvious. Use when "color theory, color palette, color scheme, color harmony, complementary colors, analogous colors, contrast ratio, dark mode colors, light mode, color tokens, semantic colors, color accessibility, color blindness, color psychology, color system, brand colors, data visualization colors, color, design, accessibility, contrast, dark-mode, theming, tokens, wcag, palette, harmony" mentioned.

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6
Product & Designomer-metin/skills-for-ant...

gamification-loops

Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.

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6
Product & Designmelodic-software/claude-c...

domain-storytelling

Collaborative domain modeling through pictographic stories. Use when gathering requirements, understanding business workflows, onboarding team members, or preparing for event storming. Follows Stefan Hofer & Henning Schwentner's methodology with actors, work objects, and activities.

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6
Product & Designoldwinter/skills

organizational-transformation

Lead an organizational transformation toward a modern product operating model (not “framework adoption”). Produces an Organizational Transformation Pack (diagnostic, target operating model, pilot plan, roadmap, comms, governance). Use for org transformation, product operating model change, moving from feature teams to empowered product teams, and change management. Category: Leadership.

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6
Product & Designoldwinter/skills

product-taste-intuition

Build stronger product taste + intuition as a PM by running a Taste Calibration Sprint (benchmark set, product critique notes, intuition→hypothesis log, validation plan, practice loop). Use for “product taste”, “product sense”, “intuition”, “calibrate taste”.

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6
Product & Designoldwinter/skills

startup-pivoting

Decide whether/how to pivot a startup or product and produce a Pivot Decision & Execution Pack (diagnosis, exhaustion check, pivot options map, pivot thesis + metrics, validation plan, execution plan, decision memo). Use for “should we pivot?”, “stuck pre-PMF”, “growth stalled”, “change ICP”, “reposition”, “major strategy reset”.

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