Total 30,737 skills, Product & Design has 1178 skills
Showing 12 of 1178 skills
Use when designing or reviewing web UI, implementing forms/buttons/inputs, fixing visual hierarchy issues, creating color systems, building layouts, or when interface feels cluttered, hard to read, or users don't know what to click.
Use when users want to define, codify, or update their brand identity and connect it to design systems. Produces a self-contained user-level skill at ~/.claude/skills/{brand-slug}/SKILL.md that enforces brand guidelines whenever visual assets or written content are created.
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks.
Use to design, run, and synthesize customer feedback programs tied to journey stages.
You MUST use this before any creative work — creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements, and design before implementation.
Collaborative discovery and design framing for ambiguous or high-risk work. Use when requirements are unclear, multiple approaches are possible, or you need to turn an idea into a validated design brief before planning or coding.
Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.
Programmatic visual asset pipeline for proposal-context logos and images. Uses Recraft, OpenAI Image, and Nano Banana Pro together with phase-aware breadth vs convergence.
Visual art and static design creation. Outputs: .png, .pdf documents. Capabilities: poster design, infographics, visual art, design philosophy creation, composition, layout. Actions: create, design, compose, generate posters/art/infographics. Keywords: poster, infographic, visual art, canvas, composition, layout, PDF design, PNG creation, graphic design, visual hierarchy, design philosophy, aesthetic movement, static design, printable, artwork. Use when: creating posters, designing infographics, generating visual art, making static designs, producing printable materials, expressing design philosophies visually.
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Design System Governance Workflow for auditing, refactoring, and syncing enterprise design systems, design tokens, Figma variables, and developer handoff outputs.
Use when reviewing any interface for usability — walks through Krug's principles from Don't Make Me Think covering cognitive load, scanning, navigation, homepage clarity, mobile usability, accessibility, and the goodwill reservoir.