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All Skills

Total 30,734 skills, Product & Design has 1178 skills

Categories

Showing 12 of 1178 skills

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Product & Designcoowoolf/insighthunt-skil...

gamification-triad

Use when designing retention mechanisms, habit loops, or auditing why users drop off despite engaging with core features, to structure gamification beyond superficial badges

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Product & Designjesseotremblay/claude-ski...

analyzing-customers

Analyzes customer behavior, needs, pain points, and sentiment through review mining, social listening, buyer persona development, and jobs-to-be-done framework. Use when the user requests customer analysis, voice of customer research, buyer personas, pain point analysis, or wants to understand customer needs and motivations.

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2
Product & Designromiluz13/cc10x

brainstorming

Internal skill. Use cc10x-router for all development tasks.

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Product & Designflpbalada/my-opencode-con...

cognitive-fluency-psychology

Apply cognitive fluency principles to improve clarity, trust, and conversion. Use when designing landing pages, writing copy, creating interfaces, or optimizing any content for better user comprehension and engagement.

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2
Product & Designflpbalada/my-opencode-con...

fogg-behavior-model

Design behavior change using the B=MAP framework. Use when designing onboarding flows, improving conversion, building habits, increasing feature adoption, or understanding why users don't take desired actions.

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2
Product & Designflpbalada/my-opencode-con...

halo-effect-psychology

Apply the halo effect in product design and UX. Use when designing first impressions, brand perception, feature presentation, or understanding how one positive attribute influences perception of others.

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Product & Designflpbalada/my-opencode-con...

hicks-law

Optimize decision-making speed by managing choice quantity. Use when designing navigation, menus, feature sets, onboarding flows, or any interface where users must choose between options.

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Product & Designflpbalada/my-opencode-con...

hooked-model

Design habit-forming products using the Hook cycle. Use when building engagement loops, improving retention, designing notifications, or creating products users return to without external prompting.

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Product & Designflpbalada/my-opencode-con...

jobs-to-be-done

Understand customer motivations through job theory. Use when defining product strategy, conducting user research, identifying competitors, writing user stories, or reframing features around customer progress.

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2
Product & Designtstelzer/skills

discovery

Use for deep design discovery and problem understanding before planning or implementation. Trigger when the user wants to think deeply, build knowledge, surface edge-cases, ask many questions, or explore the problem space without producing plans or code.

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2
Product & Designanthropics/knowledge-work...

guideline-generation

This skill generates, creates, or builds brand voice guidelines from source materials. It should be used when the user asks to "generate brand guidelines", "create a style guide", "extract brand voice", "create guidelines from calls", "consolidate brand materials", "analyze my sales calls for brand voice", "build a brand playbook from documents", "synthesize a voice and tone guide", or uploads brand documents, transcripts, or meeting recordings for brand analysis. Also triggers when the user has a discovery report and wants to convert it into actionable guidelines.

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Product & Designanthropics/knowledge-work...

user-research

Plan, conduct, and synthesize user research. Trigger with "user research plan", "interview guide", "usability test", "survey design", "research questions", or when the user needs help with any aspect of understanding their users through research.

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