Total 30,714 skills, Product & Design has 1177 skills
Showing 12 of 1177 skills
Expert interior designer with deep knowledge of space planning, color theory (Munsell, NCS), lighting design (IES standards), furniture proportions, and AI-assisted visualization. Use for room layout optimization, lighting calculations, color palette selection for interiors, furniture placement, style consultation. Activate on "interior design", "room layout", "lighting design", "furniture placement", "space planning", "Munsell color". NOT for exterior/landscape design, architectural structure, web/UI design (use web-design-expert), brand color theory (use color-theory-palette-harmony-expert), or building codes/permits.
Guide for how to brainstorm an idea and turn it into a fully formed design.
Create high-performing thumbnails and cover images for any platform. Uses Thumbkit for generation, follows proven design patterns for CTR optimization, and integrates with brand guidelines for consistency.
Generate comprehensive product requirements documents. Use when starting a new feature or product initiative and need structured documentation.
Apple HIG guidance for navigation-related components including search fields, page controls, and path controls. Use this skill when the user says "how should search work in my app," "I need a breadcrumb," "how do I paginate content," or asks about search field, search bar, page control, path control, breadcrumb, navigation component, search UX, search suggestions, search scopes, paginated content navigation, or file path hierarchy display. Cross-references: hig-components-menus, hig-components-controls, hig-components-dialogs, hig-patterns.
Apple HIG guidance for selection and input controls including pickers, toggles, sliders, steppers, segmented controls, combo boxes, text fields, text views, labels, token fields, virtual keyboards, rating indicators, and gauges. Use this skill when the user says "picker or segmented control," "how should my form look," "what keyboard type should I use," "toggle vs checkbox," or asks about picker design, toggle, switch, slider, stepper, text field, text input, segmented control, combo box, label, token field, virtual keyboard, rating indicator, gauge, form design, input validation, or control state management. Cross-references: hig-components-menus, hig-components-dialogs, hig-components-search.
Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.
Comprehensive guidelines for designing, writing, and implementing effective notification systems across email, push, SMS, in-app, and chat channels.
Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.
Evaluate Figma designs from operator persona perspectives through design critique and user experience evaluation. Use when reviewing UX for specific user roles (e.g., air-surveillance-tech, weapons-director), conducting design reviews, or evaluating operator interfaces. Analyzes cognitive load, communication patterns, pain points, and system visibility. Works with Figma MCP (desktop/URL) and Outline docs.
Professional graphic design principles for digital and print media. Use when creating visual designs, choosing color palettes, typography, layouts, or providing design feedback.
Deep market research — competitor analysis, user pain points, SEO/ASO keywords, naming/domain availability, and TAM/SAM/SOM sizing. Use when user says "research this idea", "find competitors", "check the market", "domain availability", "market size", or "analyze opportunity". Do NOT use for idea scoring (use /validate) or SEO auditing existing pages (use /seo-audit).