Total 50,472 skills, Product & Design has 1908 skills
Showing 12 of 1908 skills
Run the full design-to-build workflow as a guided sequence. Orchestrates all designer skills in order, from grilling through review. Use when user wants to go through the complete design process, start a project from scratch, run the full flow, or mentions "design flow" or "full workflow".
Builds brand identity systems — color palettes, typography, design tokens, logo guidelines, and visual language with usage rules and component specs. Produces `.agents/design/brand-system.md`. Not for writing marketing copy (use content-create) or mapping user flows (use user-flow). For campaign planning, see imc-plan. For audience research, see icp-research.
Use when implementing deformation effects, bounce animations, impact responses, or any motion requiring organic elasticity and weight expression.
Activate for business cards, flyers, invitations, packaging, posters, and any physical media design.
PRD scaffolding expert that generates structured product requirements documents using an 8-section framework.
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
Writing style guide for the Singapore Government Design System (SGDS). Use when writing or reviewing UI copy, documentation, labels, error messages, tooltips, or any content that accompanies SGDS components. Covers tone, grammar, spelling, casing, punctuation, and plain language principles.
Defines a testable hypothesis with clear success metrics and validation approach. Use when forming assumptions to test, designing experiments, or aligning team on what success looks like.
A mobile-app screen rendered inside a pixel-accurate iPhone 15 Pro frame on the page. Built by copying the seed `assets/template.html` and pasting one screen archetype from `references/layouts.md`. Use when the brief asks for "mobile app", "iOS app", "Android app", "phone screen", or "app UI".
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
Reduce voluntary and involuntary churn through cancel flow design, save offers, exit surveys, and dunning sequences. Use when designing or optimizing a cancel flow, building save offers, setting up dunning emails, or reducing failed-payment churn. Trigger keywords: cancel flow, churn reduction, save offers, dunning, exit survey, payment recovery, win-back, involuntary churn, failed payments, cancel page. NOT for customer health scoring or expansion revenue — use customer-success-manager for that.
Strategic product leadership guidance for SaaS and technology companies. Covers product strategy, roadmap planning, product discovery, user research, growth product management, platform strategy, product analytics, and product launches. Use when defining product vision, prioritizing features, conducting discovery, analyzing metrics, or launching products. Use for "product strategy", "roadmap planning", "feature prioritization", "product discovery", "product metrics", "PRD writing".