Total 43,555 skills, Product & Design has 1611 skills
Showing 12 of 1611 skills
Initialize a PRD (Product Requirements Document) for structured ralph-loop execution
Expert children's book illustrator guide with 2024-2025 best practices, focusing on age-appropriate styles, color theory, character design, and visual storytelling for kids books that captivate young readers.
Synthesize user feedback from multiple channels and identify patterns to inform product decisions. Use when analyzing feedback, prioritizing feature requests, conducting NPS surveys, or understanding user sentiment. Covers feedback collection, categorization, prioritization frameworks, and closing the feedback loop.
Complete game asset design, creation, implementation, and optimization team. Use when creating visual assets, art direction, sprites, UI elements, icons, textures, animations specs, audio design, or any game visuals. Covers AI image generation (Gemini), asset pipelines, optimization for web/mobile, style guides, and performance tuning. Triggers on requests for game art, icons, backgrounds, character designs, UI assets, promotional materials, or asset troubleshooting.
Airtable's UI design system. Use when building interfaces inspired by Airtable's aesthetic - light mode, Inter font, 4px grid.
Dribbble's UI design system. Use when building interfaces inspired by Dribbble's aesthetic - light mode, Inter font, 4px grid.
Lattice's UI design system. Use when building interfaces inspired by Lattice's aesthetic - light mode, Inter font, 4px grid.
Coda's UI design system. Use when building interfaces inspired by Coda's aesthetic - light mode, Inter font, 4px grid.
UX/UI auditing skill for polishing visual details. Use when reviewing UI for polish issues, fixing micro-interactions, auditing visual consistency, or elevating design quality from "good" to "great". Focuses on the 20% of details that create 80% of perceived quality.
Design onboarding and subscription paywalls for mobile apps with pricing, trial, and copy guidance for conversion-focused growth decisions.
Use when asked to "define our core action", "North Star metric", "accruing benefits", "improve retention mechanics", "hierarchy of engagement", or "Sarah Tavel framework". Helps consumer products identify the actions and benefits that drive long-term retention. The Hierarchy of Engagement framework (created by Sarah Tavel at Benchmark) maps progression from core action to mounting loss.
Crafting puzzles that teach through play, create "aha" moments, and challenge without frustratingUse when "puzzle, puzzle design, puzzle game, puzzle mechanics, difficulty curve, hint system, brain teaser, riddle, logic puzzle, escape room, teaching through play, aha moment, portal puzzle, baba is you, the witness, talos principle, professor layton, puzzles, game-design, level-design, difficulty, teaching, hints, brain-teaser, escape-room, logic, challenge" mentioned.