Total 53,735 skills, Product & Design has 2052 skills
Showing 12 of 2052 skills
Design color palettes that are accessible to all users including those with color blindness. Ensure sufficient contrast, meaningful use of color, and inclusive design.
Operational product management skill: discovery, strategy, roadmaps, metrics, and leadership - using templates, checklists, and patterns (no theory).
Complete game asset design, creation, implementation, and optimization team. Use when creating visual assets, art direction, sprites, UI elements, icons, textures, animations specs, audio design, or any game visuals. Covers AI image generation (Gemini), asset pipelines, optimization for web/mobile, style guides, and performance tuning. Triggers on requests for game art, icons, backgrounds, character designs, UI assets, promotional materials, or asset troubleshooting.
Reference — Comprehensive Apple Human Interface Guidelines covering colors (semantic, custom, patterns), backgrounds (material hierarchy, dynamic), typography (built-in styles, custom fonts, Dynamic Type), SF Symbols (rendering modes, color, axiom-localization), Dark Mode, accessibility, and platform-specific considerations
Raycast's UI design system. Use when building interfaces inspired by Raycast's aesthetic - light mode, Inter font, 4px grid.
Dribbble's UI design system. Use when building interfaces inspired by Dribbble's aesthetic - light mode, Inter font, 4px grid.
OpenAI's UI design system. Use when building interfaces inspired by OpenAI's aesthetic - light mode, Inter font, 4px grid.
Modern UI/UX design specialist for web applications, mobile apps, and design systems. Covers design principles, user research, interaction patterns, accessibility (WCAG), responsive design, component libraries (Tailwind, shadcn/ui, Material), prototyping, and usability testing. Creates beautiful, functional interfaces following best practices.
Diagnose branching narrative problems. Use when choices feel meaningless, when branching is unmanageable, when player agency conflicts with authored story, or when interactive elements break narrative flow.
Turn ideas into designs through collaborative dialogue. Use when user wants to brainstorm, design features, explore approaches, or think through implementation before coding.
Generate comprehensive design briefs for design projects. Use this skill when designers ask to "create a design brief", "structure a design project", "define design requirements", or need help planning design work.
First Time User Experience (FTUE) design that teaches through play, hooks players in 30 seconds, and retains them for lifeUse when "tutorial, onboarding, teach player, first time user, FTUE, new player experience, how to teach, teaching mechanics, tutorial level, intro sequence, player retention, drop-off, skip tutorial, contextual hints, help system, onboarding, tutorial, ftue, first-time-user-experience, player-retention, teaching, learning, progressive-disclosure, difficulty-curve, new-player-experience, hooks, engagement" mentioned.