Skill4Agent
Skill4Agent
All SkillsSearchTools
|
Explore
Skill4Agent
Skill4Agent

AI Agent Skills Directory with categorization, English/Chinese translation, and script security checks.

Sitemap

  • Home
  • All Skills
  • Search
  • Tools

About

  • About Us
  • Disclaimer
  • Copyright

Help

  • FAQ
  • Privacy
  • Terms
Contact Us:osulivan147@qq.com

© 2026 Skill4Agent. All rights reserved.

All Skills

Total 43,548 skills, Product & Design has 1609 skills

Categories

Showing 12 of 1609 skills

Per page
Downloads
Sort
Product & Designanthropics/knowledge-work...

competitive-brief

Create a competitive analysis brief for one or more competitors or a feature area. Use when informing product strategy or feature prioritization, building sales battle cards, prepping board or investor materials, or deciding where to differentiate vs. achieve parity.

🇺🇸|EnglishTranslated
8
Product & Designanthropics/knowledge-work...

metrics-review

Review and analyze product metrics with trend analysis and actionable insights. Use when running a weekly, monthly, or quarterly metrics review, investigating a sudden spike or drop, comparing performance against targets, or turning raw numbers into a scorecard with recommended actions.

🇺🇸|EnglishTranslated
8
Product & Designdeanpeters/product-manage...

user-story-mapping-workshop

Guide product managers through creating a user story map by asking adaptive questions about the system, users, workflow, and priorities—then generating a two-dimensional map with backbone (activitie

🇺🇸|EnglishTranslated
7
Product & Designwondelai/skills

design-everyday-things

Fundamental design principles based on Don Norman's "The Design of Everyday Things". Use when you need to: (1) design affordances and signifiers into interfaces, (2) analyze why products are confusing, (3) apply constraints to prevent errors, (4) design clear feedback mechanisms, (5) bridge gulfs of execution and evaluation, (6) create intuitive conceptual models, (7) apply human-centered design, (8) understand why users make errors and design fault-tolerant systems.

🇺🇸|EnglishTranslated
7
Product & Designdeanpeters/product-manage...

problem-statement

Articulate a problem from the user's perspective using an empathy-driven framework that captures who they are, what they're trying to do, what's blocking them, why, and how it makes them feel. Use thi

🇺🇸|EnglishTranslated
7
Product & Designdeanpeters/product-manage...

eol-message

Craft a clear, empathetic End-of-Life (EOL) message that communicates product or feature discontinuation, explains the rationale, addresses customer impact, provides transition support, and positions

🇺🇸|EnglishTranslated
7
Product & Designdeanpeters/product-manage...

problem-framing-canvas

Guide PMs through MITRE's Problem Framing Canvas with structured questions across Look Inward, Look Outward, and Reframe to produce a clear, bias-resistant problem statement.

🇺🇸|EnglishTranslated
7
Product & Designthedivergentai/gd-agentic...

godot-genre-action-rpg

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.

🇺🇸|EnglishTranslated
7
Product & Designraintree-technology/apple...

hig-components-layout

Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.

🇺🇸|EnglishTranslated
7
Product & Designwondelai/skills

improve-retention

Behavior design framework based on BJ Fogg's "Tiny Habits". Use when you need to: (1) diagnose why users aren't completing key actions, (2) reduce friction using the Ability Chain, (3) design effective prompts, (4) create tiny behaviors that compound into retention, (5) audit motivation-ability mismatches, (6) design onboarding that builds lasting habits, (7) apply B=MAP to improve activation and retention metrics.

🇺🇸|EnglishTranslated
7
Product & Designwondelai/skills

lean-ux

Apply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "UX experiment", "collaborative design", or "outcome over output". Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.

🇺🇸|EnglishTranslated
7
Product & Designwondelai/skills

mom-test

Talk to customers without leading them using Mom Test rules: discuss their life not your idea, ask about specifics in the past, and talk less. Use when the user mentions "customer interviews", "validate my idea", "users say they want it but don't buy", "leading questions", or "The Mom Test". Covers commitment and advancement, avoiding compliments, and extracting signal from noise. For product-market fit, see jobs-to-be-done. For rapid prototype testing, see design-sprint.

🇺🇸|EnglishTranslated
7
1...2425262728...135
Page