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All Skills

Total 50,402 skills, Product & Design has 1906 skills

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Showing 12 of 1906 skills

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Product & Designdylantarre/animation-prin...

secondary-action-mastery

Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.

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13
Product & Designgohypergiant/agent-skills

accelint-persona-review

Evaluate Figma designs from operator persona perspectives through design critique and user experience evaluation. Use when reviewing UX for specific user roles (e.g., air-surveillance-tech, weapons-director), conducting design reviews, or evaluating operator interfaces. Analyzes cognitive load, communication patterns, pain points, and system visibility. Works with Figma MCP (desktop/URL) and Outline docs.

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13
Product & Designfortunto2/solo-factory

solo-validate

Score startup idea through S.E.E.D. niche check + STREAM 6-layer analysis + Devil's Advocate inversion, auto-pick stack, and generate PRD with acceptance criteria. Use when user says "validate idea", "score this idea", "should I build this", "go or kill", "generate PRD", or "evaluate opportunity". Do NOT use for deep research (use /research first) or decision-only framework (use /stream).

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13
Product & Designwondelai/skills

mom-test

Talk to customers without leading them using Mom Test rules: discuss their life not your idea, ask about specifics in the past, and talk less. Use when the user mentions "customer interviews", "validate my idea", "users say they want it but don't buy", "leading questions", or "The Mom Test". Covers commitment and advancement, avoiding compliments, and extracting signal from noise. For product-market fit, see jobs-to-be-done. For rapid prototype testing, see design-sprint.

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13
Product & Designflpbalada/my-opencode-con...

hooked-model

Design habit-forming products using the Hook cycle. Use when building engagement loops, improving retention, designing notifications, or creating products users return to without external prompting.

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13
Product & Designanthropics/knowledge-work...

design-critique

Evaluate designs for usability, visual hierarchy, consistency, and adherence to design principles. Trigger with "what do you think of this design", "give me feedback on", "critique this", "review this mockup", or when the user shares a design and asks for opinions.

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13
Product & Designdeanpeters/product-manage...

jobs-to-be-done

Systematically explore what customers are trying to accomplish (functional, social, emotional jobs), the pains they experience, and the gains they seek. Use this framework to uncover unmet needs, vali

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13
Product & Designnicolasestrem/antigravity...

ui-designer

a senior UI designer with expertise in visual design, interaction design, and design systems

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13
Product & Designkostja94/marketing-skills

contact-page-generator

When the user wants to create, optimize, or audit contact page and forms. Also use when the user mentions "contact page," "contact form," "get in touch," "support form," "contact us," "reach us," "contact information," "support contact," or "inquiry form."

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13
Product & Designbencium/bencium-claude-co...

design-audit

Premium UI/UX design audit and refinement skill. Conducts systematic visual audits of existing apps and produces phased, implementation-ready design plans. Use this skill whenever the user asks to audit a UI, improve an app's visual design, make an interface feel more polished or premium, review design consistency, fix visual hierarchy, or refine spacing/typography/color. Also trigger when the user says "design review", "make it look better", "UI polish", "visual refinement", "design pass", "audit the design", or references making an app feel more professional. This skill is purely visual — it does not touch functionality, logic, or features. It elevates what exists.

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13
Product & Designaaaaqwq/claude-code-skill...

brand-identity

Build a complete brand identity for a solopreneur business from scratch or refresh an existing one. Covers brand personality, voice and tone, visual identity system (colors, typography, logo direction, imagery style), tagline crafting, and a brand guidelines document. Use when creating a new brand, rebranding, or needing to make brand decisions consistent. Trigger on "create my brand", "brand identity", "brand guidelines", "define my brand voice", "brand personality", "what should my brand look like", "brand strategy", "rebrand", "brand tone".

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13
Product & Designanthropics/knowledge-work...

ux-copy

Write or review UX copy — microcopy, error messages, empty states, CTAs. Trigger with "write copy for", "what should this button say?", "review this error message", or when naming a CTA, wording a confirmation dialog, filling an empty state, or writing onboarding text.

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