Total 53,577 skills, Product & Design has 2043 skills
Showing 12 of 2043 skills
Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
Design Sprint methodology based on Jake Knapp's "Sprint" (Google Ventures). Use when you need to: (1) validate product ideas in 5 days instead of months, (2) rapidly prototype and test solutions, (3) answer critical business questions quickly, (4) align teams on product direction, (5) de-risk product development before building, (6) test multiple concepts with real users, (7) make fast strategic decisions through structured process.
[Design & Content] Create an immersive design
Mercury's UI design system. Use when building interfaces inspired by Mercury's aesthetic - light mode, Inter font, 4px grid.
Awwwards's UI design system. Use when building interfaces inspired by Awwwards's aesthetic - light mode, Inter font, 4px grid.
Matter's UI design system. Use when building interfaces inspired by Matter's aesthetic - dark mode, Inter font, 4px grid.
Creates bold, minimal, dark-first presentations with structured narrative arcs, punchy slide copy, high-contrast visual design, and conversational speaker notes. Adapts for live talks or async investor pitch decks. Use when creating a presentation, structuring a deck, writing slides, asking "outline a presentation about...", "write slides for...", "design a deck for...", or building a pitch deck for investors.
Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.
Expert guide for creating effective prompts for Google Stitch AI UI design tool. Use when user wants to design UI/UX in Stitch, create app interfaces, generate mobile/web designs, or needs help crafting Stitch prompts. Covers prompt structure, specificity techniques, iteration strategies, and design-to-code workflows for Stitch by Google.
Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.
Expert system designer for tabletop roleplaying games covering dice mechanics, character creation, combat systems, narrative frameworks, GM tools, and playtesting methodologyUse when "tabletop rpg, ttrpg design, dice mechanics, character creation system, combat system design, gm tools, pbta, powered by the apocalypse, forged in the dark, blades in the dark, osr design, old school renaissance, narrative rpg, rules-light rpg, crunchy system, session zero, safety tools, x-card, fail forward, fiction first, player-facing rolls, advantage disadvantage, target number, dice pool, tabletop, rpg, game-design, dice-mechanics, pbta, osr, narrative-games, ttrpg, gm-tools, character-creation, blades-in-the-dark, forged-in-the-dark" mentioned.
Guide product managers through Jeff Gothelf's Lean UX Canvas v2—a one-page tool that frames work around a business problem, exposes assumptions, and ensures learning every sprint.