Total 43,503 skills, Product & Design has 1609 skills
Showing 12 of 1609 skills
Designs graphics for thumbnails, social media, banners, and presentations. Applies design principles (CRAP, Gestalt, visual hierarchy) with research-backed techniques. Integrates with /geometric-elements for decorative assets. Use when creating layouts, choosing typography/colors, or designing any graphic assets. For photography/cinematography prompts, use /art-director instead.
Operate as a Director or CPO leading product organizations. Use when managing product portfolios, aligning with executives, communicating to boards, designing team structures, or establishing operating rhythms. Part of the Modern Product Operating Model collection.
Help users write effective specs and design documents. Use when someone is creating technical specs, feature specs, design docs, or trying to communicate product requirements to engineering and design teams.
Creates focused feature specifications with user stories, acceptance criteria, and edge cases. Lighter than PRD, focuses on single feature implementation. Use when specifying individual features after PRD approval or for standalone feature work.
Create native SVG art illustrations for articles, concepts, or technical documents. Support multiple styles (architecture diagrams, concept maps, flowcharts) and ensure perfect rendering in Obsidian.
Help users prioritize product roadmaps and backlogs. Use when someone is deciding what to build next, sequencing features, allocating resources across projects, handling stakeholder requests, or struggling with too many competing priorities.
Help users apply behavioral science to product design. Use when someone is designing for habit formation, reducing friction, applying psychology to UX, increasing retention through behavioral principles, or using nudges to influence user behavior.
Produce a Competitive Analysis Pack (competitive alternatives map, competitor landscape, differentiation & positioning hypotheses, battlecards, monitoring plan). Use for competitor research, competitive landscape, win/loss analysis, and positioning vs alternatives.
Define or refresh a product vision and produce a shareable Product Vision Pack (vision statement, narrative, pillars, strategic choices, rollout). Use for product vision, vision statement, product direction, long-term product strategy.
Design and implement Product Operations systems that help product teams scale (cadences, standard artifacts, insights pipelines, release enablement). Produces a Product Ops Operating System Pack (charter, operating model, rituals, templates, implementation plan). Use for product ops, product org scaling, standardizing roadmaps/check-ins, release management enablement.
Analyze user/customer feedback and produce a User Feedback Analysis Pack (source inventory, normalized feedback table, taxonomy/codebook, themes + evidence, recommendations, and feedback loop). Use for voice of customer, feature request analysis, support ticket synthesis, churn reason synthesis, and survey open-ends.
Plan, conduct, and synthesize high-signal user interviews and produce a User Interview Pack (recruiting plan, screener, discussion guide, notes template, synthesis report). Use for user interview, customer interview, discovery interview, JTBD switch interview, concept interview.