Total 30,644 skills, Product & Design has 1174 skills
Showing 12 of 1174 skills
Design meaningful interactions and microinteractions. Create delightful user experiences through thoughtful animation, feedback, and responsive interface design.
Build comprehensive design systems with components, patterns, and guidelines. Enable consistent design, faster development, and better collaboration across teams.
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
User experience flows - journey mapping, UX validation, error recovery
Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
Analyze user research data to uncover insights, identify patterns, and inform design decisions. Synthesize qualitative and quantitative research into actionable recommendations.
Organize and structure information for clarity and discoverability. Design navigation systems, hierarchies, and mental models that match user needs.
Craft a clear, empathetic End-of-Life (EOL) message that communicates product or feature discontinuation, explains the rationale, addresses customer impact, provides transition support, and positions
Create developer handoff specifications with measurements, behaviors, assets, and edge cases.
Guide PMs through MITRE's Problem Framing Canvas with structured questions across Look Inward, Look Outward, and Reframe to produce a clear, bias-resistant problem statement.
Map user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations. Use when reframing product decisions around user motivations rather than features.
Expert UX design assistance for user research, wireframing, prototyping, and design strategy. Use when: creating wireframes, conducting user research, building prototypes, designing user flows, writing UX copy, reviewing designs for usability, creating personas, planning usability tests, or when user mentions UX design, user experience, wireframes, prototypes, user research, information architecture, or design systems.