Total 53,207 skills, Product & Design has 2021 skills
Showing 12 of 2021 skills
Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.
Critique a screen's typography — scale usage, readability, consistency, and token compliance.
Difficulty scaling, CR calculations, action economy, adaptive encounter design
Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.
Turn vague taste, screenshots, URLs, product notes, or "make it feel like this" references into a grounded DESIGN.md plus an implementation handoff. Use it before prototypes, decks, redesigns, or image remix work when the user needs a reusable visual direction rather than a one-off prompt.
Use after competitive-platform-analysis has produced a tiered competitor set. Scores each competitor across nine weighted dimensions (positioning, voice, visual craft, offer packaging, evidence, enterprise-readiness, thought leadership, pricing, client's strategic tension) with explicit 1–5 rubrics and a tension-plot. Precedes competitive-report-structure.
9 pages of 3:4 vertical graphics and text, warm pastel + dashed sticker cards
Vertical Poster / Moments Sharing Image, Strong Visual Impact
Editorial-minimalist: 暖色单色 canvas + serif display + grotesque body
NYT-newsroom Layout + Staggered Reveal Animation + Editorial-grade Charts (Line/Bar/Range Band)
网格背景 + marker 笔触 + 多 tab + sticky note + scribble 图表
A comprehensive Bengali-language course on practical digital product design covering craft, system thinking, and professional workflows