Total 53,207 skills, Product & Design has 2021 skills
Showing 12 of 2021 skills
Apply the Business Model Canvas (BMC) to map and evaluate business models across nine building blocks. Use this skill when the user needs to design a new business model, evaluate an existing one, compare business model options, or prepare for a strategy session — even if they say 'describe our business model', 'how do we make money', 'fill out a BMC', or 'design a new revenue model'.
Apple-inspired premium aesthetic with precise spacing, modern typography, and a refined, polished visual language.
Validates business ideas through customer conversations using Rob Fitzpatrick's Mom Test framework. Use when planning user interviews, getting product feedback, validating ideas, designing discovery questions, or extracting honest signal from biased customer responses. Covers good vs bad questions, deflecting compliments, anchoring fluff, pressing for commitment, and customer slicing.
Documents a strategic pivot or persevere decision with the evidence, analysis, and rationale. Use when evaluating whether to change direction on a product, feature, or strategy based on market feedback.
Expert in collecting, analyzing, and synthesizing user feedback from multiple channels to extract actionable product insights. Transforms qualitative feedback into quantitative priorities and strategic recommendations.
Expert UI designer specializing in visual design systems, component libraries, and pixel-perfect interface creation. Creates beautiful, consistent, accessible user interfaces that enhance UX and reflect brand identity
Current-era minimalist design with bento grids, dark mode support, and high-performance accessible layouts.
Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on
A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone cards.
A sun-baked, clay-toned editorial interface built on warm cream surfaces, ink-brown headlines set in a display serif, and a single terracotta accent.
Create engagement through strategic information gaps that drive user action. Use when designing notifications, writing headlines, planning onboarding flows, or creating content that needs to capture and hold attention.
Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides through the Region→Location→Room hierarchy with intel-gated path choices. (project)