Total 53,447 skills, Product & Design has 2033 skills
Showing 12 of 2033 skills
Design PM-friendly technical architecture for features. No code, only high-level design decisions.
Research competitors using web search, product pages, review sites, and public data. Use when a PM needs competitive intelligence, feature comparisons, or market positioning analysis.
A framework for classifying product decisions based on impact and reversibility. Use this when you feel like a bottleneck for your team, when you have a massive backlog of choices to make, or when you need to justify spending weeks of research on a single high-stakes problem.
Create social media graphics and visual assets for any platform. Handles platform-specific dimensions, safe zones, and design constraints. Integrates with art:nanobanana for image generation and brand guidelines for consistency.
A 30-60-90 day playbook for VP and CPO leaders entering a new role: diagnose before acting, surface unwritten strategy, assess people, and build the body of evidence that informs all decisions.
Create an end-to-end customer journey map with stages, touchpoints, emotions, pain points, and opportunities. Use when mapping the customer experience, identifying friction points, improving onboarding, or visualizing the user journey.
Framework for competitive landscape analysis across any industry. Use when creating competitor analysis, market positioning assessments, investment memos, strategic reviews, or any analysis requiring systematic evaluation of competitive dynamics. Triggers include requests for competitive landscape decks, peer comparisons, market structure analysis, strategic positioning assessments, and investment recommendations.
Эксперт customer training. Используй для onboarding программ, training materials и certification paths.
Create a modular typography scale with size, weight, and line-height relationships.
Define an illustration style guide with visual language, color usage, and application rules.
Create engagement through strategic information gaps that drive user action. Use when designing notifications, writing headlines, planning onboarding flows, or creating content that needs to capture and hold attention.
Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides through the Region→Location→Room hierarchy with intel-gated path choices. (project)