Total 53,447 skills, Product & Design has 2033 skills
Showing 12 of 2033 skills
Calculate and balance casino game mathematics including odds, RTP, house edge, variance, and payout tables. Use when designing betting mechanics, balancing meta-pot systems, creating probability tables, validating game economy math, or ensuring fair-but-profitable game mechanics. Triggers on requests involving gambling math, odds calculations, payout balancing, or RTP optimization.
Dreamina Video Description Writing Specifications, including camera movement, subject actions, lighting atmosphere, etc.
Define or refresh a product North Star metric + driver tree and produce a shareable North Star Metric Pack (narrative, metric spec, inputs, guardrails, rollout).
Master metrics definition, KPI tracking, dashboarding, A/B testing, and data-driven decision making. Use data to guide product decisions.
Framework for monitoring activation, engagement, and monetization guardrails.
Provides elevator pitch and verbal brand communication frameworks including Donald Miller's StoryBrand (SB7), Nancy Duarte's Sparkline, Chris Westfall's CLARITY, Andy Raskin's Strategic Narrative, Simon Sinek's Golden Circle, and time-based pitch structures (10s, 30s, 60s). Auto-activates during elevator pitch creation, one-liner development, brand pitch refinement, and verbal communication work. Use when discussing elevator pitches, one-liners, brand intros, verbal pitches, pitch coaching, spoken brand messages, or pitch variations.
Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design.
Apple HIG guidance for status and progress UI components including progress indicators, status bars, and activity rings. Use this skill when asked about: "progress indicator", "progress bar", "loading spinner", "status bar", "activity ring", "progress display", determinate vs indeterminate progress, loading states, or fitness tracking rings. Also use when the user says "how do I show loading state," "should I use a spinner or progress bar," "what goes in the status bar," or asks about activity indicators. Cross-references: hig-components-system for widgets and complications, hig-inputs for gesture-driven progress controls, hig-technologies for HealthKit and activity ring data integration.
The official Digital Speed brand persona, voice, and values. Use when asked to write any content, copy, or communication on behalf of Digital Speed.
Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.
Position a product using April Dunford's Obviously Awesome framework. Use when asked to define positioning, articulate differentiation, write a value proposition, or figure out how to position a product in the market. Follows the five-step competitive alternatives approach.
Master stakeholder communication with presentations, status updates, expectation management, and effective collaboration techniques for product success.