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All Skills

Total 53,349 skills, Product & Design has 2030 skills

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Showing 12 of 2030 skills

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Product & Designomer-metin/skills-for-ant...

game-ui-design

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

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42
Product & Designihlamury/design-skills

jasper-ui-skills

Jasper's UI design system. Use when building interfaces inspired by Jasper's aesthetic - light mode, Inter font, 4px grid.

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41
Product & Designcodeplain-ai/plain-forge

analyze-2-func-specs

Analyze two functional specs from a ***plain spec file to determine if they conflict. Use when the user wants to check whether two specific functional requirements are compatible, or when debugging a suspected conflict between two specs.

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41
Product & Designmajesticlabs-dev/majestic...

pm-customer-interviews

Customer interview question bank and synthesis templates for product discovery.

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40
Product & Designclaude-office-skills/skil...

competitive-analysis

Analyze competitors systematically. Compare products, features, pricing, positioning, and market strategies. Generate comprehensive competitive intelligence reports.

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38
Product & Designdylantarre/animation-prin...

timing-mastery

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

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38
Product & Designyoanbernabeu/producthunt-...

ph-tagline-writer

Create compelling Product Hunt taglines that convert. Use this skill to write, test, and refine taglines under 60 characters that clearly communicate your product's value proposition and stand out on the homepage.

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37
Product & Designowl-listener/designer-ski...

feedback-patterns

Design system feedback for user actions including confirmations, status updates, and notifications.

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37
Product & Designsickn33/antigravity-aweso...

ui-ux-designer

Create interface designs, wireframes, and design systems. Masters user research, accessibility standards, and modern design tools. Specializes in design tokens, component libraries, and inclusive design. Use PROACTIVELY for design systems, user flows, or interface optimization.

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36
Product & Designmanutej/luxor-claude-mark...

ux-principles

User research, usability heuristics, user psychology, accessibility, inclusive design, user testing, and UX metrics

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36
Product & Designproduct-on-purpose/pm-ski...

deliver-acceptance-criteria

Generates structured Given/When/Then acceptance criteria for a user story or feature slice. Use when translating product requirements into testable scenarios that cover the happy path, edge cases, error states, and non-functional expectations for engineering handoff and QA.

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36
Product & Designguia-matthieu/clawfu-skil...

pricing-strategy

Design products around price using Madhavan Ramanujam's "Monetizing Innovation" methodology—determine willingness to pay before you build, not after. Use when: **Set pricing for a new product** before or during development; **Validate willingness to pay** before investing in features; **Structure pricing tiers** (Good-Better-Best) for different segments; **Choose the right monetization model** (subscription, usage-based, freemium, etc.); **Diagnose why a product isn't monetizing** as expected

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