Total 43,459 skills, Product & Design has 1608 skills
Showing 12 of 1608 skills
Expert UI/UX designer specializing in user-centered design, accessibility (WCAG 2.2), design systems, and responsive interfaces. Use when designing web/mobile applications, implementing accessible interfaces, creating design systems, or conducting usability testing.
Plan and prioritize product roadmaps using frameworks like RICE, MoSCoW, and ICE. Use when creating a roadmap, reprioritizing features, mapping dependencies, choosing between Now/Next/Later or quarterly formats, or presenting roadmap tradeoffs to stakeholders.
Review and design SaaS/product marketing sites and frontend interfaces end-to-end: clarify value, fix hierarchy, and implement distinctive, production-grade UI that avoids generic AI aesthetics.
Expert in building portfolios that actually land jobs and clients - not just showing work, but creating memorable experiences. Covers developer portfolios, designer portfolios, creative portfolios, and portfolios that convert visitors into opportunities. Use when: portfolio, personal website, showcase work, developer portfolio, designer portfolio.
User experience flows - journey mapping, UX validation, error recovery
Comprehensive UX audit using IxDF's 7 factors, 5 usability characteristics, and 5 interaction dimensions. Holistic evaluation with redesign proposals based on user-centered design principles.
Plan features interactively. Asks clarifying questions, then generates a detailed PRD document.
Usability heuristics and principles based on Steve Krug's "Don't Make Me Think" and Jakob Nielsen's 10 heuristics. Use when you need to: (1) audit a UI for usability problems, (2) identify why users are confused or frustrated, (3) simplify navigation and information architecture, (4) conduct heuristic evaluations, (5) prioritize UX fixes by severity, (6) review designs before development, (7) improve form usability, (8) validate that interfaces follow established UX principles.
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
Posthog's UI design system. Use when building interfaces inspired by Posthog's aesthetic - dark mode, Inter font, 4px grid.
Segment's UI design system. Use when building interfaces inspired by Segment's aesthetic - light mode, Inter font, 4px grid.
Ticktick's UI design system. Use when building interfaces inspired by Ticktick's aesthetic - light mode, Inter font, 4px grid.