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All Skills

Total 53,778 skills, Product & Design has 2052 skills

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Showing 12 of 2052 skills

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Product & Designalantippins/staff-designe...

typeset

Typography critique. Works on code, screenshots, or briefs.

🇺🇸|EnglishTranslated
9
Product & Designakillness/oh-my-skills

game-demo-feedback-triage

Triage mixed game demo and playtest feedback into a prioritized fix brief, weighted evidence summary, and next artifact recommendation. Use when a team has playtest notes, Steam Playtest responses, creator or streamer demo reactions, survey comments, wishlist/context signals, bug lists, or performance findings and needs to decide what to fix first before the next build, festival, or launch beat, even if they only say "sort our playtest feedback", "what should we fix before Next Fest", "players are confused", "streamers bounced off the demo", or "turn these demo notes into priorities".

🇺🇸|EnglishTranslated
9
Product & Designfactory-ai/factory-plugin...

visual-design

Image generation and presentations. Use when: - User asks for images: logos, icons, app assets, diagrams, flowcharts, architecture diagrams, patterns, textures, photo edits, restorations - User needs a presentation or slide deck Covers nanobanana CLI for image generation and Slidev for presentations.

🇺🇸|EnglishTranslated
9
Product & Designeduclopez/ui-craft

ui-craft-editorial

Editorial / magazine / long-form / Medium / Substack / content-heavy UIs. Locked knobs: CRAFT=9, MOTION=4, DENSITY=3. Serif display + humanist body, wide reading column, drop caps, OpenType. Trigger on: editorial, magazine, long-form, blog, Medium-like, Substack-like.

🇺🇸|EnglishTranslated
9
Product & Designbmad-code-org/bmad-module...

bmad-cis-agent-design-thinking-coach

Design thinking maestro for human-centered design processes. Use when the user asks to talk to Maya or requests the Design Thinking Maestro.

🇺🇸|EnglishTranslated
9
Product & Designgetagentseal/founder-play...

four-steps

Applies Steve Blank's Customer Development methodology from The Four Steps to the Epiphany. Use when a startup is searching for customers and a business model before scaling. Covers the four-step process: Customer Discovery (find if anyone wants what you're building), Customer Validation (prove you can sell it repeatably), Customer Creation (drive demand matched to Market Type), and Company Building (transition from learning org to execution org). Triggers include 'we built it but no one's buying', 'should we hire salespeople yet', 'how do we find our first customers', 'we're burning cash and sales aren't scaling', 'are we in a new or existing market', 'when do we scale'. NOT for companies that have already crossed the chasm into mainstream (use Crossing the Chasm instead), not for optimizing an existing sales funnel, not for product development methodology (this is its companion, not replacement).

🇺🇸|EnglishTranslated
9
Product & Designgetagentseal/founder-play...

lean-startup

Applies Eric Ries's Lean Startup methodology for building products under extreme uncertainty. Use when iterating toward product/market fit, designing MVPs, deciding whether to pivot or persevere, setting up actionable metrics, or accelerating the Build-Measure-Learn loop. Triggers include 'how do we test this idea fast', 'what should our MVP look like', 'our metrics look good but we're not growing', 'should we pivot', 'we're building features no one uses', 'how do we measure validated learning', 'vanity metrics vs real metrics', 'how to do innovation accounting'. NOT for companies with proven product/market fit scaling a known playbook (use Crossing the Chasm), not for determining Market Type (use Four Steps), not for sales methodology (use SPIN Selling), not for pricing strategy (use Monetizing Innovation).

🇺🇸|EnglishTranslated
9
Product & Designyunshu0909/yunshu_skillsh...

vision-exploration

Endgame Vision Exploration. When a user presents a vague idea, AI takes the lead in guiding them through the process of "Questioning Value → Uncovering Motivation → Deriving Evolution → Visualizing Endgame" to help users see the farthest possible future. No limits, no convergence, pure divergence.

🇨🇳|ChineseTranslated
9
Product & Designproduct-on-purpose/pm-ski...

define-opportunity-tree

Creates an opportunity solution tree mapping desired outcomes to opportunities and potential solutions. Use for outcome-driven product discovery, prioritization, or communicating product strategy.

🇺🇸|EnglishTranslated
9
Product & Designsharadchaturveda-coder/ag...

agency-ux-researcher

Expert user experience researcher specializing in user behavior analysis, usability testing, and data-driven design insights. Provides actionable research findings that improve product usability and user satisfaction

🇺🇸|EnglishTranslated
9
Product & Designsharadchaturveda-coder/ag...

agency-roblox-experience-designer

Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences

🇺🇸|EnglishTranslated
9
Product & Designsharadchaturveda-coder/ag...

agency-product-manager

Holistic product leader who owns the full product lifecycle — from discovery and strategy through roadmap, stakeholder alignment, go-to-market, and outcome measurement. Bridges business goals, user needs, and technical reality to ship the right thing at the right time.

🇺🇸|EnglishTranslated
9
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