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All Skills

Total 50,395 skills, Product & Design has 1902 skills

Categories

Showing 12 of 1902 skills

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Product & Designihlamury/design-skills

copy-ai-ui-skills

Copy Ai's UI design system. Use when building interfaces inspired by Copy Ai's aesthetic - light mode, Inter font, 4px grid.

🇺🇸|EnglishTranslated
17
Product & Designwshobson/agents

visual-design-foundations

Apply typography, color theory, spacing systems, and iconography principles to create cohesive visual designs. Use when establishing design tokens, building style guides, or improving visual hierarchy and consistency.

🇺🇸|EnglishTranslated
17
Product & Designomer-metin/skills-for-ant...

3d-modeling

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.

🇺🇸|EnglishTranslated
17
Product & Designmindverse/second-me-skill...

secondme-prd

Define product requirements through conversations, ask targeted questions based on selected modules, and update state.json

🇨🇳|ChineseTranslated
17
Product & Designomer-metin/skills-for-ant...

game-ui-design

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

🇺🇸|EnglishTranslated
17
Product & Designanthropics/knowledge-work...

competitive-analysis

Analyze competitors with feature comparison matrices, positioning analysis, and strategic implications. Use when researching a competitor, comparing product capabilities, assessing competitive positioning, or preparing a competitive brief for product strategy.

🇺🇸|EnglishTranslated
17
Product & Designihlamury/design-skills

raycast-ui-skills

Raycast's UI design system. Use when building interfaces inspired by Raycast's aesthetic - light mode, Inter font, 4px grid.

🇺🇸|EnglishTranslated
17
Product & Designihlamury/design-skills

mixpanel-ui-skills

Mixpanel's UI design system. Use when building interfaces inspired by Mixpanel's aesthetic - light mode, Inter font, 4px grid.

🇺🇸|EnglishTranslated
17
Product & Designmastepanoski/claude-skill...

ux-audit-rethink

Comprehensive UX audit using IxDF's 7 factors, 5 usability characteristics, and 5 interaction dimensions. Holistic evaluation with redesign proposals based on user-centered design principles.

🇺🇸|EnglishTranslated
17
Product & Designghaida/intent

investigate

Guide and conduct user research — from planning through synthesis. Interview scripts, survey design, usability test plans, diary studies, contextual inquiry. Plus synthesis: affinity mapping, thematic coding, insight extraction. Trigger when: planning user research, writing interview guides, designing usability tests, creating surveys, synthesizing research findings, "what should we research?", "how do I test this?", "write an interview guide", or any question about understanding users through evidence.

🇺🇸|EnglishTranslated
17
Product & Designhgzahn/agentic-coding

i-colorize

Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.

🇺🇸|EnglishTranslated
16
Product & Designnexu-io/open-design

magazine-poster

An editorial-style poster — newsprint paper, dateline, oversized serif headline with a struck-through word and italic accent, a 2-column body block, and 6 numbered sections with annotated pull-quote captions. Reads like a Sunday-paper full-page essay or a thoughtful launch poster. Use when the brief asks for "magazine poster", "editorial poster", "newsprint", "essay layout", or "manifesto".

🇺🇸|EnglishTranslated
16
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