Total 53,350 skills, Product & Design has 2030 skills
Showing 12 of 2030 skills
Expert product design covering UI/UX design, design systems, prototyping, user research, and design thinking.
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Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Adapts experiences across cultures and languages — not just translation, but cultural reconception. Part of the Intent design strategy system. When a product enters a new market, everything is in play: information density, navigation patterns, color meaning, icon comprehension, date formats, trust signals, payment flows, and the fundamental assumptions about how people make decisions. Trigger when: planning international expansion, auditing i18n readiness, adapting designs for RTL languages, reviewing cultural assumptions in a design, preparing localization test plans, or when someone says "we need to launch in [country]" and the plan is "just translate it." Also trigger for compliance reviews across markets (GDPR, PIPL, accessibility laws).
Automate Figma designs with AI using MCP server - no API limits, full read/write via plugin bridge
Creates PRDs using persistent file-based planning. Use when user explicitly says "PRD", "product requirements document", or "产品需求文档". Combines PRD methodology with planning-with-files to avoid context switching.
Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.
Design presentation visuals and slide layouts. Create visual concepts, suggest graphics, and provide design specifications for impactful PowerPoint slides.
Guide product managers through a complete discovery cycle—from initial problem hypothesis to validated solution—by orchestrating problem framing, customer interviews, synthesis, and experimentatio
Design forms that minimize friction, prevent errors, and guide users to successful completion.
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.
Comprehensive design guide for web and mobile applications. Contains 50+ styles, 97 color palettes, 57 font pairings, 99 UX guidelines, and 25 chart types. Use when the user requests UI/UX work (design, build, create, implement, review, fix, improve).