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All Skills

Total 53,839 skills, Product & Design has 2061 skills

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Showing 12 of 2061 skills

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Product & Designvijaykpatel/favorite_skil...

design-taste

Apply principles of good design taste when creating, reviewing, or critiquing any creative or technical work. Use this skill whenever the user asks you to design something, review a design, create UI/UX, architect a system, write something with aesthetic intent, evaluate the quality of code or creative work, or asks for feedback on whether something is "good." Also trigger when users mention taste, aesthetics, beauty in design, elegance, simplicity, or when they want help making something not just functional but genuinely well-crafted. This skill applies across domains: software, writing, visual design, architecture, presentations, APIs, data models, and more. Even if the user doesn't explicitly mention "design," use this skill when the underlying task is about making something better, more elegant, or more refined.

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10
Product & Designguia-matthieu/clawfu-skil...

brand-voice-learner

Analyze existing brand content to extract voice patterns, create voice guidelines, and ensure consistent brand expression

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10
Product & Designvfarcic/dot-ai

dot-ai-prd-update-decisions

Update PRD based on design decisions and strategic changes made during conversations

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10
Product & Designwondelai/skills

continuous-discovery

Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", or "discovery habits". Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.

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Product & Designwondelai/skills

inspired-product

Build empowered product teams using discovery and delivery dual-track. Use when the user mentions "product discovery", "empowered teams", "feature factory", "product roadmap", "opportunity assessment", or "product vision". Covers product discovery techniques, team structure, and continuous value delivery. For customer interviews, see mom-test. For ongoing discovery systems, see continuous-discovery.

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10
Product & Designjesseotremblay/claude-ski...

analyzing-customers

Analyzes customer behavior, needs, pain points, and sentiment through review mining, social listening, buyer persona development, and jobs-to-be-done framework. Use when the user requests customer analysis, voice of customer research, buyer personas, pain point analysis, or wants to understand customer needs and motivations.

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10
Product & Designnickcrew/claude-ctx-plugi...

product-strategy

Product vision, roadmap development, and go-to-market execution with structured prioritization frameworks. Use when evaluating features, planning product direction, or assessing market fit.

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10
Product & Designzanecole10/software-tailo...

niche-opportunity-finder

Discover untapped B2B software opportunities by analyzing specific industries for boring business problems, pain points, willingness to pay, competition levels, and where to find these businesses.

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10
Product & Designsimhacker/moollm

dog

Canine interactions, loyalty mechanics, and pack dynamics

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10
Product & Designyunshu0909/yunshu_skillsh...

design-exploration

New Feature Design Exploration Process. Used when users have vague ideas for new features or modules. Through the structured process of "Requirements Convergence → Technical Research → ASCII Batch Exploration → HTML Design Draft → Full State Coverage → Requirements Summary", deliverable design reference documents are generated from vague ideas, serving as input for the PRD phase.

🇨🇳|ChineseTranslated
10
Product & Designdeanpeters/product-manage...

company-research

Create a comprehensive company profile that extracts executive insights, product strategy, transformation initiatives, and organizational dynamics from publicly available sources. Use this to understa

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10
Product & Designtristanmanchester/agent-s...

good-services-service-design

End-to-end service design and service improvement workflow based on Lou Downe's "Good Services" (15 principles). Use when the user asks for a service audit, service blueprint, customer journey map/service map, designing a new service, fixing a broken service, improving findability/clarity/accessibility, or creating an actionable backlog and service standard.

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