Total 43,386 skills, Product & Design has 1592 skills
Showing 12 of 1592 skills
Evaluate product bets and shape pitches using Shape Up's appetite model and Bezos's Type 1/Type 2 decision framework. Use when asked to assess a product bet, evaluate initiative risk, decide resource allocation, or shape a pitch for a new feature or project.
Create high-converting, visually distinctive landing pages. Use when building marketing pages, product launches, SaaS homepages, or any single-page conversion-focused website. Guides section-by-section composition with anti-AI-slop principles.
Enforces precise, minimal design for dashboards and admin interfaces. Use when building SaaS UIs, data-heavy interfaces, or any product needing Jony Ive-level craft.
World-class UI design expertise combining the precision of Jony Ive's Apple work, the systems thinking of Figma's design philosophy, and the accessibility obsession of Inclusive Design principles. UI design is the craft of making interfaces that users don't notice - because they just work. Great UI isn't about making things pretty. It's about making the right thing obvious and the wrong thing impossible. Every pixel, every animation, every spacing decision either helps the user or hurts them. The best UI designers are invisible - users accomplish their goals without ever thinking about the interface. Use when "ui design, visual design, interface design, component, design system, figma, sketch, color, typography, spacing, layout, animation, motion, responsive, mobile design, button, form design, card, modal, navigation, icon, ui, design, visual, interface, components, design-system, figma, accessibility" mentioned.
Build and maintain design systems. Use when creating component libraries, design tokens, or style guides. Covers atomic design and tokens.
Master user research with interviews, surveys, personas, journey mapping, and research synthesis for user-centered design.
Design PM-friendly technical architecture for features. No code, only high-level design decisions.
Create a decision memo with options, trade-offs, and recommendations for roadmap prioritization. Use when a PM needs help with roadmap alignment memo.
Applies Anthropic's official brand identity including colors (Dark #141413, Light #faf9f5, Orange #d97757), typography (Poppins, Lora), and design standards to artifacts, presentations, documents, and web interfaces. Use when asked to "apply Anthropic branding", "use brand colors", "style with company guidelines", "add Anthropic look-and-feel", or "follow design standards". Provides official color palettes, font specifications, logo usage, and visual formatting rules. Works with HTML artifacts, presentations, PDFs, documents, and any visual deliverables requiring consistent brand identity.
Creates visual design philosophies and expresses them as static art in PNG and PDF formats using composition, color theory, typography, and graphic design principles. Use when asked to "create a poster", "design artwork", "make a visual design", "create static art", or "design a graphic piece". Develops aesthetic movements through form, space, color, and minimal text as visual accents. Works with PDF and PNG output files plus markdown design manifestos. Produces original visual designs using design philosophy methodology rather than copying existing artists.
Product vision, roadmap development, and go-to-market execution with structured prioritization frameworks. Use when evaluating features, planning product direction, or assessing market fit.
Market and competitive analysis toolkit. Research competitors, analyze market positioning, identify differentiation opportunities, and create comprehensive competitive landscape assessments for software projects.