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All Skills

Total 53,207 skills, Product & Design has 2021 skills

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Showing 12 of 2021 skills

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Product & Designomer-metin/skills-for-ant...

easter-egg-design

Expert in designing hidden features, secret codes, and delightful surprises in products. Covers discovery mechanics, reward calibration, shareability triggers, and maintaining the magic. Knows how to create moments that make users feel special for finding them. Use when "easter egg, hidden feature, secret code, surprise and delight, konami code, hidden message, secret mode, " mentioned.

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53
Product & Designsharadchaturveda-coder/ag...

agency-visual-storyteller

Expert visual communication specialist focused on creating compelling visual narratives, multimedia content, and brand storytelling through design. Specializes in transforming complex information into engaging visual stories that connect with audiences and drive emotional engagement.

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53
Product & Designghaida/intent

measure

Defines and tracks UX success through metrics, measurement frameworks, and experimentation. Part of the Intent design strategy system. Connects design decisions to observable evidence — did the thing we built actually help? Guards against measurement becoming manipulation. Trigger when: defining success metrics, designing A/B tests, building measurement frameworks, analyzing funnels, reviewing metric dashboards, questioning whether the right things are being measured, or when someone says "how do we know if this worked," "what should we measure," "let's run a test," or "the numbers look good but something feels off." Also trigger for ethical measurement reviews and counter-metric definition.

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53
Product & Designghaida/intent

specify

Bridges design and engineering by producing detailed specs, organized handoff packages, asset inventories, and cross-functional documentation. Part of the Intent design strategy system. Trigger when: writing design specs, preparing engineering handoffs, documenting for development, creating design reviews, writing test plans, building copy matrices, addressing edge cases, aligning stakeholders, packaging designs "for engineering," or saying "write the spec," "prepare the handoff," "document this," or "what do we need for design review?"

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51
Product & Designfrankxai/arcanea

arcanea-luminor-wisdom

Channel the Seven Luminors - archetypal guides for creative challenges including Valora (courage), Sophron (wisdom), Kardia (heart), Poiesis (creation), Enduran (endurance), Orakis (vision), and Eudaira (joy)

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51
Product & Designjasonjgardner/blockbench-...

blockbench-hytale

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.

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51
Product & Designihlamury/design-skills

ashby-ui-skills

Ashby's UI design system. Use when building interfaces inspired by Ashby's aesthetic - dark mode, Inter font, 4px grid.

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51
Product & Designihlamury/design-skills

ticktick-ui-skills

Ticktick's UI design system. Use when building interfaces inspired by Ticktick's aesthetic - light mode, Inter font, 4px grid.

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51
Product & Designjyoung105/future-slide

gpt-slide-plan

Persuasive deck-planning skill. Uses extracted DESIGN.md, user files, and the user's goal to decide slide ordering, page count, evidence placement, and narrative flow in JSON.

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50
Product & Designwshobson/agents

visual-design-foundations

Apply typography, color theory, spacing systems, and iconography principles to create cohesive visual designs. Use when establishing design tokens, building style guides, or improving visual hierarchy and consistency.

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49
Product & Designomer-metin/skills-for-ant...

game-design-core

The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.

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49
Product & Designborghei/claude-skills

product-designer

Expert product design covering UI/UX design, design systems, prototyping, user research, and design thinking.

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48
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