Total 50,402 skills, Product & Design has 1906 skills
Showing 12 of 1906 skills
Position a product using April Dunford's Obviously Awesome framework. Use when asked to define positioning, articulate differentiation, write a value proposition, or figure out how to position a product in the market. Follows the five-step competitive alternatives approach.
Shifts thinking from tactical to strategic using Anneka Gupta's frameworks for becoming more strategic. Use when escaping feature factory, moving from output to outcomes, or communicating strategic value.
Use this skill when the user needs to design onboarding flows, define their aha moment, improve activation rates, or reduce early churn. Covers activation metrics, interactive onboarding, personalization, progressive disclosure, and first-run UX.
Build high-converting landing pages with a simple 6-section framework. Use for landing page guidance.
Use when a founder has a rough product idea and wants autonomous deep validation, market and competitor research, and an evidence-based MVP decision with minimal back-and-forth.
Apple HIG guidance for navigation-related components including search fields, page controls, and path controls. Use this skill when the user says "how should search work in my app," "I need a breadcrumb," "how do I paginate content," or asks about search field, search bar, page control, path control, breadcrumb, navigation component, search UX, search suggestions, search scopes, paginated content navigation, or file path hierarchy display. Cross-references: hig-components-menus, hig-components-controls, hig-components-dialogs, hig-patterns.
Apple HIG guidance for selection and input controls including pickers, toggles, sliders, steppers, segmented controls, combo boxes, text fields, text views, labels, token fields, virtual keyboards, rating indicators, and gauges. Use this skill when the user says "picker or segmented control," "how should my form look," "what keyboard type should I use," "toggle vs checkbox," or asks about picker design, toggle, switch, slider, stepper, text field, text input, segmented control, combo box, label, token field, virtual keyboard, rating indicator, gauge, form design, input validation, or control state management. Cross-references: hig-components-menus, hig-components-dialogs, hig-components-search.
Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.
Evaluate product bets and shape pitches using Shape Up's appetite model and Bezos's Type 1/Type 2 decision framework. Use when asked to assess a product bet, evaluate initiative risk, decide resource allocation, or shape a pitch for a new feature or project.
토스(Toss) UX 라이팅 가이드를 기반으로 제품 내 모든 문구를 검수하고 교정합니다. 해요체, 능동형, 긍정형, 캐주얼 경어, 명사 조합 회피 등 5가지 핵심 원칙과 예외 규칙을 적용합니다.
Master stakeholder communication with presentations, status updates, expectation management, and effective collaboration techniques for product success.
Map user missions from trigger to value moment, organizing features into coherent paths during PRD v0.4 User Journeys. Triggers on requests to map user journeys, define user flows, describe how users accomplish goals, or when user asks "map user journeys", "define user flows", "user missions", "how do users accomplish X?", "journey mapping", "what steps do users take?", "pain to value flow". Consumes PER- (Persona Definition), FEA- (Feature Value Planning), KPI- (Outcome Definition). Outputs UJ- entries with step flows, pain points, and value moments. Feeds v0.4 Screen Flow Definition.