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All Skills

Total 54,043 skills, Product & Design has 2087 skills

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Showing 12 of 2087 skills

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Product & Designdengineproblem/agents-mon...

customer-journey-map

Эксперт Customer Journey. Используй для mapping touchpoints, user experience и journey optimization.

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11
Product & Designandrewgleave/skills

writing-for-interfaces

Use when someone asks to write, rewrite, review, or improve text that appears inside a product or interface. Examples: "review the UX copy", "is there a better way to phrase this", "rewrite this error message", "write copy for this screen/flow/page", reviewing button labels, improving CLI output messages, writing onboarding copy, settings descriptions, or confirmation dialogs. Trigger whenever the request involves wording shown to end users inside software — apps, web, CLI, email notifications, modals, tooltips, empty states, or alerts. Also trigger for vague requests like "review the UX" where interface copy review is implied. Do NOT trigger for content marketing, blog posts, app store listings, API docs, brand guides, cover letters, or interview questions — this is a technical writing skill for interface language.

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11
Product & Designowl-listener/designer-ski...

design-system-adoption

Create adoption strategies and materials to drive design system usage across teams.

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11
Product & Designowl-listener/designer-ski...

experience-map

Create a holistic experience map showing the full ecosystem of user touchpoints, channels, and relationships.

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11
Product & Designowl-listener/designer-ski...

user-persona

Create refined user personas from research data with demographics, goals, frustrations, and behavioral patterns. Use when synthesizing user research into actionable persona profiles for design decisions.

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11
Product & Designowl-listener/designer-ski...

design-sprint-plan

Plan and facilitate design sprints from challenge framing through prototype testing.

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11
Product & Designbencium/bencium-claude-co...

renaissance-architecture

Software architecture and UI/UX principles for building genuinely new solutions, not derivative work. Use when designing features, architecting software, brainstorming apps, reviewing designs, or during strategy discussions. Focuses on first-principles thinking, simplicity where it matters, and creating rather than commenting.

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11
Product & Designgithub/awesome-copilot

gtm-technical-product-pricing

Pricing strategy for technical products. Use when choosing usage-based vs seat-based, designing freemium thresholds, structuring enterprise pricing conversations, deciding when to raise prices, or using price as a positioning signal.

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11
Product & Designeronred/aso-skills

app-icon-optimization

When the user wants to design, test, or improve their app icon to increase tap-through rate and conversions in App Store search and browse. Use when the user mentions "app icon", "icon design", "icon A/B test", "icon variants", "tap-through rate", "icon conversion", "icon refresh", or wants to know what makes a good app icon. For screenshot optimization, see screenshot-optimization. For full listing A/B tests, see ab-test-store-listing.

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11
Product & Designiankiku/forwward-teams

design

Use when making UI/UX decisions, building components, choosing colors, layouts, typography, or reviewing any visual design — enforces anti-slop standards against generic AI aesthetics

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11
Product & Designyonatangross/orchestkit

prioritization

Prioritization frameworks — RICE, WSJF, ICE, MoSCoW, and opportunity cost scoring for backlog ranking. Use when prioritizing features, comparing initiatives, justifying roadmap decisions, or evaluating trade-offs between competing work items.

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11
Product & Designmichaelmerrill/skills

define

Product requirements → living doc Requirements section + quality gate + domain glossary. Stateful: detects existing sections and resumes where needed. Triggers: 'define this,' 'write a PRD,' 'define requirements,' 'spec this out,' post-explore. Not for: scoping (explore), UX (design), technical design (architect).

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