Total 50,405 skills, Product & Design has 1906 skills
Showing 12 of 1906 skills
Expert user experience researcher specializing in user behavior analysis, usability testing, and data-driven design insights. Provides actionable research findings that improve product usability and user satisfaction
Spatial interaction designer and interface strategist for immersive AR/VR/XR environments
Lively, colorful design with bold playful typography, warm accents, and dynamic visual energy.
Conversion-focused design that removes friction and guides users toward action through clarity, trust, and speed.
Modern minimalist aesthetic with clean lines, intentional color palette, subtle interactions, and consistent spacing.
Electric neon glow effects with high-contrast color pairings for bold, attention-grabbing interfaces.
Current-era minimalist design with bento grids, dark mode support, and high-performance accessible layouts.
Narrative-driven design using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys.
Design Philosophy Consultant: Recommend 3 directions from 20 styles and generate visual demos and AI prompts. Activate when users mention "design style", "design direction", "color scheme", "visual style", "design critique", or "style recommendation".
[Hyper] Create or update a ManyFast-style AI planning package from a rough product idea: PRD, visual planning diagram, feature spec, user flow, low-fidelity wireframe, HTML preview viewer, source log, and optional flow tracking under `.hypercore/prd/[slug]/`. Use when the user wants product planning output before implementation, especially PRD plus diagram/specs/flows/wireframes.
Rethinks experiences for different platforms and contexts — not just resizing, but reconceiving. Part of the Intent design strategy system. When an experience moves from desktop to mobile, web to TV, consumer app to kiosk, or visual interface to voice, the interaction model, information priority, and user context all change. Trigger when: adapting a design for a new platform, planning multi-device experiences, auditing cross-platform consistency, designing for TV/kiosk/voice/embedded, or when someone says "make it work on mobile" and you need to push back on "just shrink it." Also trigger for cross-device journey continuity, platform convention audits, or context-specific priority mapping.
Use when determining animation durations, controlling pacing, establishing rhythm, or making motion feel appropriately weighted and emotionally resonant.